Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the pawn leaps from H3 to G4 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from H2 to H3, and bat sets the rook on G6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Bat pushes the pawn to B5, and right after that our hero's pawn takes E3, leaving E2 behind. Bat answers by moving the king from E8 to F8; then our hero slides the knight across the board, from G1 to E2.

With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the knight to C3, and bat's pawn advances from C5 to C4.

A clean strike: our hero's knight topples the pawn on B5.

Bat sets the king on G8, watching every square. From B5 to A7, our hero's knight swallows Bat's pawn.

our hero activates Backstab and silently removes a threat from Bat.

Bat moves the rook from G6 to G4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the rook on G4.

Bat answers by moving the king from G8 to F7, and our hero slides the knight across the board, from A7 to B5. With dungeon cunning, Bat brings the king to E8.

By taking the pawn on D6, our hero drives Bat into check.

Bat's king advances from E8 to D7, and our hero advances the knight from D6 to B5. Bat sets the king on E8, watching every square.

Without hurry or fear, our hero places the bishop on D2, and right after that from the dark, Bat pushes the pawn to C3. From D2 to C3, our hero's bishop swallows Bat's pawn.

Bat answers by moving the king from E8 to D8. A clean strike: our hero's bishop topples the pawn on E5.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

With dungeon cunning, Bat brings the pawn to A3. From B5 to A3, our hero's knight swallows Bat's pawn.

Bat's king advances from D8 to C8, and right after that our hero advances the rook from A1 to D1. Bat sets the pawn on D4, watching every square.

From D1 to D4, our hero's rook swallows Bat's pawn.

From the dark, Bat pushes the king to B7, and right after that our hero's rook takes D6, leaving D4 behind. Bat answers by moving the king from B7 to C8.

our hero slides the pawn across the board, from G4 to G5, while with dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the pawn to G6, and bat's king advances from B7 to A7.

our hero advances the pawn from G6 to G7. Bat sets the king on A8, watching every square, and right after that without hurry or fear, our hero places the rook on D7.

The duel ends in a draw: our hero and Bat withdraw.