Battle chronicle
The duel begins: our hero against Air Elemental on floor 52.
Air Elemental advances its bishop to C3 and claims our knight.
Air Elemental falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the knight across the board, from G1 to F3; then with dungeon cunning, Air Elemental brings the queen to G4. With a steady hand, our hero brings the knight to C3, and right after that air Elemental's rook advances from E3 to E6.
our hero advances the pawn from B2 to B3; then air Elemental sets the queen on G7, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Air Elemental pushes the rook to H6, and our hero's queen takes B3, leaving D1 behind. A cruel blow: Air Elemental's bishop captures our hero's knight on C3.
our hero claims the enemy bishop by landing on C3.
Stealth. our hero's trap leaves Air Elemental confused.
With dungeon cunning, Air Elemental brings the knight to D5. our hero gives check with the queen on B8.
Air Elemental's king advances from E8 to E7, and right after that our hero advances the pawn from A4 to A5. Air Elemental sets the rook on G6, watching every square.
Without hurry or fear, our hero places the pawn on A6, while from the dark, Air Elemental pushes the king to D7. our hero gives check with the queen on B5.
Air Elemental answers by moving the king from D7 to D8; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Air Elemental brings the knight to B4.
our hero's pawn crowns on A8 and becomes a queen.
Air Elemental's king advances from D8 to E7. our hero gives check with the queen on E8.
Air Elemental sets the king on F6, watching every square. From D8, our hero's queen forces Air Elemental to defend.
From the dark, Air Elemental pushes the king to F5. Check: our hero tightens the net by bringing the queen to D7.
Air Elemental answers by moving the king from F5 to F6. And it is checkmate: our hero ends the game on E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 5 s
- Moves
- 31
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 4 / 3
- First capture
- move 3
- Skills used
- 1
Floor 52 statistics
Against Air Elemental, heroes have won 28% of 29 finished games (8 wins, 19 losses, 2 draws). Average length: 19 moves. Average game time: 1 min 36 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 76% of the games on this floor.