Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on G4.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

With dungeon cunning, Spider brings the knight to H5. With a steady hand, our hero brings the king to D1, and right after that spider's pawn advances from G6 to G5.

our hero captures the enemy pawn: the bishop leaps from E3 to G5.

Spider sets the knight on F6, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the king to F7, and our hero's pawn takes H4, leaving H2 behind.

Spider answers by moving the pawn from C7 to C5, while our hero slides the king across the board, from D1 to E1. With dungeon cunning, Spider brings the king to G6.

With a steady hand, our hero brings the king to F1; then spider's knight advances from F6 to G4. our hero advances the king from F1 to G2, and right after that spider sets the king on H5, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to G6. our hero claims the enemy knight by landing on G4.

Spider answers by moving the pawn from A6 to A5, and our hero slides the king across the board, from G4 to F3. With dungeon cunning, Spider brings the knight to G3.

our hero claims the enemy knight by landing on G3.

Spider's king advances from G6 to H7. our hero advances the pawn from H4 to H5; then spider sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the pawn to E4, and our hero's king takes F4, leaving G3 behind.

Spider's pawn reaches E5 and threatens our hero's king.

our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Spider brings the pawn to C4. our hero captures the enemy pawn: the king leaps from E4 to E5.

Spider's pawn advances from A4 to A3. our hero advances the bishop from E3 to D4, and right after that spider sets the king on H7, watching every square.

our hero captures the enemy pawn: the bishop leaps from D4 to C3.

A cruel blow: Spider's king captures our hero's pawn on H6.

our hero's king takes D5, leaving E5 behind. Spider answers by moving the king from H6 to G6. our hero captures the enemy pawn: the king leaps from D5 to C4.

With dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from G6 to F7.

our hero advances the pawn from E4 to E5; then spider sets the king on F8, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Spider pushes the king to E8, and our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from E8 to D8, while our hero slides the king across the board, from D5 to D6.

With dungeon cunning, Spider brings the pawn to A4. Check: our hero tightens the net by bringing the pawn to E7.

Spider's king advances from D8 to C8. our hero's pawn crowns on E8 and becomes a queen.

Spider sets the king on B7, watching every square. From C6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to A7. Check: our hero tightens the net by bringing the bishop to D4.

Spider answers by moving the king from A7 to B8. our hero gives check with the queen on C7.

With dungeon cunning, Spider brings the king to A8. Mate. our hero's queen on A7 leaves Spider with no escape.