Battle chronicle

In the depths of Crypt, our hero faces Ghoul.

With an adventurer's precision, our hero takes the rival queen on C5.

Ghoul falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from E2 to E3, and ghoul sets the knight on B4, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Ghoul pushes the knight to C6, and right after that our hero's pawn takes B3, leaving B2 behind. Ghoul answers by moving the queen from D5 to C5; then our hero slides the pawn across the board, from B3 to B4.

With dungeon cunning, Ghoul brings the knight to E5. From B4 to C5, our hero's pawn swallows Ghoul's queen.

Ghoul's knight advances from E5 to G4. A clean strike: our hero's pawn topples the knight on B6.

Ghoul sets the rook on A8, watching every square. From D1 to D6, our hero's queen swallows Ghoul's pawn.

In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.

From the dark, Ghoul pushes the rook to D8. By taking the pawn on B5, our hero drives Ghoul into check.

Ghoul answers by moving the rook from D8 to D7. By taking the rook on D7, our hero drives Ghoul into check.

With dungeon cunning, Ghoul brings the king to F8. A clean strike: our hero's queen topples the pawn on B7.

Ghoul's pawn advances from F7 to F5. From A8, our hero's queen forces Ghoul to defend.

Ghoul sets the king on E7, watching every square. A clean strike: our hero's queen topples the pawn on A5.

Ghoul advances to F2 and claims our pawn.

our hero's pawn takes B7, leaving B6 behind; then ghoul answers by moving the king from E7 to E6. From C4, our hero's bishop forces Ghoul to defend.

With dungeon cunning, Ghoul brings the king to E7. Promotion: on B8, our hero turns a pawn into a queen.

Ghoul's knight advances from F2 to H3. A clean strike: our hero's knight topples the knight on H3.

Ghoul sets the pawn on F4, watching every square. From E3 to F4, our hero's pawn swallows Ghoul's pawn.

From the dark, Ghoul pushes the pawn to H4. our hero's queen takes B6, leaving B8 behind, and right after that ghoul answers by moving the king from E7 to E8.

our hero slides the queen across the board, from A5 to A7. With dungeon cunning, Ghoul brings the king to F8. Mate. our hero's queen on B8 leaves Ghoul with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
25 / 1
First capture
move 4
Skills used
1

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 54% of the games on this floor.

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