Battle chronicle

The duel begins: our hero against Ghoul on floor 16.

Ghoul advances its queen to C1 and claims our bishop.

Ghoul's edge closes the game: mate against our hero.

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The battle, move by move

our hero slides the knight across the board, from B1 to A3; then with dungeon cunning, Ghoul brings the knight to B3. With a steady hand, our hero brings the rook to B1, and right after that ghoul's king advances from E8 to E7.

our hero advances the pawn from H2 to H4; then ghoul sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G4.

Check from Ghoul: the queen plants itself on A5.

our hero's king takes D1, leaving E1 behind. Ghoul answers by moving the knight from B3 to D4. our hero claims the enemy pawn by landing on H5.

With dungeon cunning, Ghoul brings the queen to C3. With a steady hand, our hero brings the rook to B2; then ghoul's knight advances from D4 to B3.

our hero claims the enemy pawn by landing on B5.

Checkmate: Ghoul finishes our hero on C1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
55 s
Moves
16
How it ended
checkmate
Captures (hero / opponent)
2 / 1
Material captured (hero / opponent)
2 / 3
First capture
move 5

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (16 moves) lasted longer than 19% of the games on this floor.

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