Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on D3.
Draw. The dungeon keeps the names of our hero and Bat.
Loading…
The battle, move by move
Without hurry or fear, our hero places the bishop on B2. From the dark, Bat pushes the pawn to H5, and right after that our hero's knight takes H3, leaving G1 behind.
Bat answers by moving the pawn from B6 to B5; then our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Bat brings the rook to D3.
From E2 to D3, our hero's pawn swallows Bat's rook.
Bat moves the pawn from E4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
Bat sets the pawn on B4, watching every square, and right after that without hurry or fear, our hero places the knight on E6. From the dark, Bat pushes the pawn to H4; then our hero's knight takes G5, leaving E6 behind.
Bat answers by moving the pawn from A4 to A3, and right after that our hero slides the bishop across the board, from B2 to A1. With dungeon cunning, Bat brings the pawn to E4.
A clean strike: our hero's pawn topples the pawn on E4.
Bat's king advances from E8 to E7. our hero advances the king from E1 to E2, and bat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Bat pushes the king to D7, and right after that our hero's king takes G4, leaving F3 behind.
Bat answers by moving the pawn from C5 to C4. A clean strike: our hero's king topples the pawn on H4.
With dungeon cunning, Bat brings the pawn to B3. With a steady hand, our hero brings the knight to F3, and bat's pawn advances from B5 to B4.
our hero advances the knight from F3 to D4, while bat sets the king on E8, watching every square. From D4 to B3, our hero's knight swallows Bat's pawn.
From the dark, Bat pushes the king to F8; then our hero's knight takes A5, leaving B3 behind. Bat answers by moving the pawn from C4 to C3, and right after that our hero slides the knight across the board, from A5 to B3.
With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the king to G5, while bat's king advances from G8 to H7.
our hero advances the king from G5 to F5, and bat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Bat pushes the pawn to A2. From E6 to D6, our hero's king swallows Bat's pawn.
Bat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Bat brings the king to H6.
With a steady hand, our hero brings the king to C5, and bat's king advances from H6 to H7. A clean strike: our hero's king topples the pawn on B4.
Bat sets the king on H6, watching every square. From B4 to C3, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the king to G7; then our hero's king takes B2, leaving C3 behind. Bat answers by moving the king from G7 to H7.
From B2 to A2, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the knight to C5, while bat's king advances from G6 to G5.
our hero advances the pawn from E5 to E6, and bat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Bat pushes the king to H5. Promotion: on E8, our hero turns a pawn into a queen.
Bat answers by moving the king from H5 to G4. Check: our hero tightens the net by bringing the queen to E4.
With dungeon cunning, Bat brings the king to G3. With a steady hand, our hero brings the knight to D3, and bat's king advances from G3 to H3.
our hero advances the queen from E4 to F4, while bat sets the king on G2, watching every square. Without hurry or fear, our hero places the bishop on D4.
From the dark, Bat pushes the king to H1; then our hero's queen takes F2, leaving F4 behind.
Neither our hero nor Bat claims victory. A draw on the board.