Battle chronicle
A new legend is written: Benjamín A. challenges Crater Lord on floor 87.
Benjamín A.'s knight lands on A3 and defeats Crater Lord's queen!
Checkmate! Benjamín A. topples Crater Lord and claims victory.
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The battle, move by move
Benjamín A. claims the enemy queen by landing on A3.
Crater Lord's rook advances from C5 to H5. Benjamín A. captures the enemy pawn: the pawn leaps from F2 to G3.
Benjamín A. wraps a piece in Stealth; Crater Lord passes through the square without seeing it.
Crater Lord sets the king on F8, watching every square. Benjamín A. claims the enemy pawn by landing on G4.
From the dark, Crater Lord pushes the knight to H6. Check: Benjamín A. tightens the net by bringing the queen to C8.
From the shadows, Backstab. Crater Lord loses a piece to Benjamín A.'s blade.
Crater Lord answers by moving the king from F8 to F7. Benjamín A. claims the enemy rook by landing on A6.
With dungeon cunning, Crater Lord brings the bishop to B5. Benjamín A. captures the pawn on A7 and leaves Crater Lord in check.
Crater Lord's king advances from F7 to F8. Benjamín A. claims the enemy pawn by landing on A5.
Crater Lord's bishop falls on F1 and tears the bishop from Benjamín A.
Benjamín A. gives check with the queen on D8.
From the dark, Crater Lord pushes the king to G7. Benjamín A. claims the enemy bishop by landing on F1.
Crater Lord answers by moving the king from G7 to F7. Benjamín A. captures the enemy pawn: the queen leaps from D8 to D6.
With dungeon cunning, Crater Lord brings the king to G8. With a steady hand, Benjamín A. brings the knight to F3; then crater Lord's king advances from G8 to G7.
Benjamín A. advances the king from F1 to F2. Crater Lord sets the king on F7, watching every square, and without hurry or fear, Benjamín A. places the rook on E1.
Crater Lord's knight reaches G4 and threatens Benjamín A.'s king.
Benjamín A.'s king takes E2, leaving F2 behind. A cruel blow: Crater Lord's knight captures Benjamín A.'s pawn on H2.
Benjamín A. slides the king across the board, from E2 to D3; then with dungeon cunning, Crater Lord brings the rook to F5. Check: Benjamín A. tightens the net by bringing the queen to E6.
Crater Lord's king advances from F7 to F8. Benjamín A. gives check with the queen on E7.
Crater Lord sets the king on G8, watching every square, while without hurry or fear, Benjamín A. places the rook on E6. From the dark, Crater Lord pushes the knight to G4.
Check: Benjamín A. tightens the net by bringing the queen to E8.
Crater Lord answers by moving the rook from F5 to F8. Benjamín A. slides the queen across the board, from E8 to D7. Check from Crater Lord: the knight plants itself on F2.
With a steady hand, Benjamín A. brings the king to E3; then crater Lord's rook advances from F8 to F7. Benjamín A. advances the queen from D7 to C6.
Crater Lord's knight reaches G4 and threatens Benjamín A.'s king.
Without hurry or fear, Benjamín A. places the king on E4. From the dark, Crater Lord pushes the rook to F8, while benjamín A.'s rook takes E7, leaving E6 behind.
Crater Lord answers by moving the rook from F8 to F6. Benjamín A. slides the queen across the board, from C6 to C7.
Crater Lord's rook falls on F3 and tears the knight from Benjamín A.
Benjamín A. captures the enemy pawn: the rook leaps from E7 to H7.
Check from Crater Lord: the knight plants itself on F6.
Benjamín A. claims the enemy rook by landing on F3.
Crater Lord's knight falls on H7 and tears the rook from Benjamín A.
Without hurry or fear, Benjamín A. places the king on G4. From the dark, Crater Lord pushes the pawn to G5, and benjamín A.'s pawn takes D4, leaving D2 behind.
Crater Lord answers by moving the king from G8 to H8. Benjamín A. slides the pawn across the board, from D4 to D5, and right after that with dungeon cunning, Crater Lord brings the king to G8.
With a steady hand, Benjamín A. brings the pawn to D6; then crater Lord's king advances from G8 to H8. Benjamín A. advances the pawn from D6 to D7.
Check from Crater Lord: the knight plants itself on F6.
Benjamín A. claims the enemy pawn by landing on G5.
Crater Lord's knight falls on D7 and tears the pawn from Benjamín A.
Benjamín A. captures the enemy knight: the queen leaps from C7 to D7.
Crater Lord answers by moving the king from H8 to G8. Benjamín A. slides the pawn across the board, from B2 to B4; then with dungeon cunning, Crater Lord brings the king to F8.
With a steady hand, Benjamín A. brings the pawn to B5, and right after that crater Lord's king advances from F8 to G8. Benjamín A. advances the pawn from B5 to B6.
Crater Lord sets the king on F8, watching every square, while without hurry or fear, Benjamín A. places the pawn on B7. From the dark, Crater Lord pushes the king to G8.
Mate. Benjamín A.'s queen on B8 leaves Crater Lord with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 13 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 5
- Material captured (hero / opponent)
- 32 / 13
- First capture
- move 0
- Skills used
- 2
Floor 87 statistics
Against Crater Lord, heroes have won 21% of 19 finished games (4 wins, 13 losses, 2 draws). Average length: 23 moves. Average game time: 2 min 13 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 95% of the games on this floor.