Battle chronicle

A new legend is written: our hero challenges Fallen Priest on floor 17.

Fallen Priest moves its bishop from B6 to F2 and topples our hero's pawn!

Checkmate. Fallen Priest defeats our hero on this floor.

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The battle, move by move

With a steady hand, our hero brings the king to E2. Fallen Priest gives check with the queen on E4.

our hero advances the king from E2 to D1. Fallen Priest's queen reaches B1 and threatens our hero's king.

Without hurry or fear, our hero places the king on E2. Check from Fallen Priest: the queen plants itself on E4.

our hero's king takes D1, leaving E2 behind. Fallen Priest gives check with the queen on E1.

our hero slides the king across the board, from D1 to C2. Fallen Priest's knight reaches D4 and threatens our hero's king.

With a steady hand, our hero brings the king to D3. In that instant, Backstab: one of Fallen Priest's pieces vanishes without a trace.

Fallen Priest's king advances from E8 to D8, and right after that our hero advances the king from D3 to D4. Fallen Priest gives check with the bishop on B6.

Without hurry or fear, our hero places the king on C4. Fallen Priest's queen reaches B4 and threatens our hero's king.

our hero's king takes D3, leaving C4 behind. Fallen Priest's bishop falls on F2 and tears the pawn from our hero.

our hero slides the king across the board, from D3 to E2. Thanks to Stealth, our hero fools Fallen Priest on the board.

Fallen Priest gives check with the queen on B2.

With a steady hand, our hero brings the king to D1; then fallen Priest's rook advances from A6 to B6. our hero advances the bishop from F1 to G2.

Check from Fallen Priest: the queen plants itself on B3.

Without hurry or fear, our hero places the king on E2. Fallen Priest gives check with the queen on C2.

our hero's king takes F1, leaving E2 behind. From the shadows, Backstab. Fallen Priest loses a piece to our hero's blade.

Fallen Priest's edge falls on F2 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
28
How it ended
checkmate
Captures (hero / opponent)
0 / 1
Material captured (hero / opponent)
0 / 1
First capture
move 9
Skills used
3

Floor 17 statistics

Against Fallen Priest, heroes have won 41% of 86 finished games (35 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 37 s. Most common ending: checkmate.

This game (28 moves) lasted longer than 43% of the games on this floor.

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