Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on C2.
our hero is forced to flee. Alpha Bat holds the field.
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The battle, move by move
A clean strike: our hero's knight topples the pawn on H3.
Alpha Bat's pawn advances from E4 to E3. From H3 to F4, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat moves the rook from F5 to F4 and topples our hero's knight.
Without hurry or fear, our hero places the pawn on H3. Stealth. our hero's trap leaves Alpha Bat confused.
From the dark, Alpha Bat pushes the bishop to E6. our hero's king takes D1, leaving E1 behind; then alpha Bat answers by moving the knight from D7 to C5.
our hero slides the king across the board, from D1 to C1. With dungeon cunning, Alpha Bat brings the bishop to F8, and with a steady hand, our hero brings the king to B2.
Alpha Bat's rook advances from F4 to E4, while our hero advances the king from B2 to A3. Alpha Bat sets the rook on F4, watching every square.
Without hurry or fear, our hero places the king on B4; then from the dark, Alpha Bat pushes the bishop to G8. our hero's king takes B5, leaving B4 behind.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat answers by moving the rook from F4 to F6. our hero slides the king across the board, from B5 to B4, while with dungeon cunning, Alpha Bat brings the rook to F4.
With a steady hand, our hero brings the king to A3, and alpha Bat's bishop advances from G8 to C4. our hero advances the king from A3 to B4.
Alpha Bat sets the pawn on E2, watching every square. A clean strike: our hero's king topples the bishop on C4.
From the dark, Alpha Bat pushes the pawn to D2; then our hero's king takes D3, leaving C4 behind. Alpha Bat's pawn crowns on D1 and a hostile queen is born.
our hero slides the king across the board, from D3 to C4. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat's queen reaches G1 and threatens our hero's king.
With a steady hand, our hero brings the king to D3. Check from Alpha Bat: the queen plants itself on D1.
our hero advances the king from D3 to C3; then alpha Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on B2.
Alpha Bat's queen reaches D2 and threatens our hero's king.
our hero's king takes B1, leaving B2 behind. Alpha Bat answers by moving the queen from D2 to E3, while our hero slides the king across the board, from B1 to C2.
Alpha Bat gives check with the rook on C4.
With a steady hand, our hero brings the king to B2. Alpha Bat's rook reaches C2 and threatens our hero's king.
From B2 to C2, our hero's king swallows Alpha Bat's rook.
Check from Alpha Bat: the queen plants itself on C5.
Without hurry or fear, our hero places the king on D2; then from the dark, Alpha Bat pushes the bishop to G7. From D2 to E2, our hero's king swallows Alpha Bat's pawn.
Alpha Bat's queen reaches C4 and threatens our hero's king.
our hero slides the king across the board, from E2 to F3. With dungeon cunning, Alpha Bat brings the queen to B5, while with a steady hand, our hero brings the king to G4.
Alpha Bat gives check with the queen on B4.
our hero advances the king from G4 to H5; then alpha Bat sets the bishop on E5, watching every square. Without hurry or fear, our hero places the king on G5.
Check from Alpha Bat: the queen plants itself on D2.
A clean strike: our hero's king topples the pawn on H4.
Alpha Bat gives check with the queen on E1.
our hero slides the king across the board, from H4 to G4. Alpha Bat's queen reaches E4 and threatens our hero's king.
our hero is forced to flee. Alpha Bat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 60
- How it ended
- resignation
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 0
- Skills used
- 3
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 68% of the games on this floor.