Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

With an adventurer's precision, our hero takes the rival rook on F5.

Alpha Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on H3.

With dungeon cunning, Alpha Bat brings the knight to B8. With a steady hand, our hero brings the bishop to G2; then alpha Bat's knight advances from B8 to D7.

our hero claims the enemy pawn by landing on E4.

Alpha Bat sets the bishop on D5, watching every square. our hero captures the enemy rook: the bishop leaps from E4 to F5.

From the dark, Alpha Bat pushes the king to D8, while our hero's knight takes F3, leaving G1 behind. Alpha Bat's bishop falls on A2 and tears the pawn from our hero.

our hero captures the enemy bishop: the rook leaps from A1 to A2.

Stealth. our hero's trap leaves Alpha Bat confused.

With dungeon cunning, Alpha Bat brings the knight to C5. our hero claims the enemy pawn by landing on D3.

Alpha Bat's knight advances from C5 to A6.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 38% of the games on this floor.

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