Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on F2.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C1 to B2.

A cruel blow: Spider's knight captures our hero's pawn on F2.

our hero claims the enemy knight by landing on F2.

From the dark, Spider pushes the pawn to C6. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Spider answers by moving the pawn from G6 to G5, while our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the pawn to A3.

our hero captures the enemy pawn: the knight leaps from H3 to G5.

Spider's knight reaches G4 and threatens our hero's king.

our hero advances the king from F2 to G3. Spider's knight falls on E3 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on C3. From the dark, Spider pushes the king to D7. Check: our hero tightens the net by bringing the rook to D1.

Spider answers by moving the knight from E3 to D5, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to E8.

our hero claims the enemy knight by landing on D5.

Spider's king advances from E8 to D7. our hero captures the pawn on C6 and leaves Spider in check.

Spider sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the pawn to E6.

our hero's pawn crowns on C8 and becomes a queen.

Spider answers by moving the king from E8 to E7. our hero claims the enemy pawn by landing on E6.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the knight to C5; then spider's king advances from E7 to F7.

our hero advances the rook from D1 to D6, and right after that spider sets the pawn on A4, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Spider pushes the king to G8. And it is checkmate: our hero ends the game on D8.