Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival bishop on F2.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on G3.

With dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the bishop to G5, and slug's king advances from E8 to F7.

our hero advances the pawn from H2 to H4, while slug sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Slug pushes the pawn to H6. A clean strike: our hero's bishop topples the pawn on H6.

Slug answers by moving the bishop from D6 to C5, and right after that our hero slides the bishop across the board, from H6 to E3. With dungeon cunning, Slug brings the bishop to A3.

With a steady hand, our hero brings the bishop to G5, while slug's pawn advances from E6 to E5. our hero advances the bishop from G5 to H6, and slug sets the king on E8, watching every square.

Without hurry or fear, our hero places the bishop on G5. From the dark, Slug pushes the pawn to E6, and right after that our hero's bishop takes H6, leaving G5 behind.

Slug answers by moving the king from E8 to F7; then our hero slides the bishop across the board, from H6 to G5. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the king to E3. Slug's bishop reaches C5 and threatens our hero's king.

our hero advances the king from E3 to E2, while slug sets the king on G7, watching every square. Without hurry or fear, our hero places the bishop on E7.

From the dark, Slug pushes the bishop to F2. A clean strike: our hero's king topples the bishop on F2.

Slug answers by moving the king from G7 to G8, and right after that our hero slides the bishop across the board, from E7 to F6. Check from Slug: the pawn plants itself on E3.

A clean strike: our hero's king topples the pawn on E3.

Slug gives check with the pawn on D4.

our hero advances the king from E3 to D3. Slug's pawn reaches E4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on D4.

From the dark, Slug pushes the king to H7. From D4 to E4, our hero's king swallows Slug's pawn.

Slug answers by moving the king from H7 to G8; then our hero slides the king across the board, from E4 to D4. With dungeon cunning, Slug brings the king to F8.

From D4 to C3, our hero's king swallows Slug's pawn.

Slug's pawn advances from E6 to E5. our hero advances the king from C3 to D3, while slug sets the king on G8, watching every square.

From F6 to E5, our hero's bishop swallows Slug's pawn.

From the dark, Slug pushes the king to F8; then our hero's pawn takes C4, leaving C2 behind. Slug answers by moving the king from F8 to E7, and right after that our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to C6, while slug's king advances from F8 to E7.

our hero advances the pawn from C6 to C7, and slug sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Slug pushes the king to C8, and right after that our hero's king takes F5, leaving E4 behind. Slug answers by moving the king from C8 to B7; then our hero slides the king across the board, from F5 to E6.

With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the king to F5, and slug's king advances from C8 to B7.

our hero advances the king from F5 to G5, while slug sets the king on C6, watching every square. From G5 to H5, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the king to B5. Promotion: on C8, our hero turns a pawn into a queen.

Slug answers by moving the king from B5 to B6. Check: our hero tightens the net by bringing the queen to B8.

With dungeon cunning, Slug brings the king to C6. our hero gives check with the queen on A8.

Slug's king advances from C6 to D7. our hero advances the king from H5 to G5, and slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to D7, and right after that our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the pawn to H7, and slug's king advances from F7 to E6. Promotion: on H8, our hero turns a pawn into a queen.

Slug sets the king on F7, watching every square. From H7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to E6. Check: our hero tightens the net by bringing the queen to H6.

Slug answers by moving the king from E6 to F7. our hero gives check with the queen on A7.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to D6.

Neither our hero nor Slug claims victory. A draw on the board.