Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

A cruel blow: Slug's king captures our hero's queen on F7.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

Without hurry or fear, our hero places the bishop on E3. Slug advances to G2 and claims our pawn.

our hero's bishop takes F4, leaving E3 behind. Slug answers by moving the pawn from B5 to B4; then our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Slug brings the bishop to E4. From F4 to D6, our hero's bishop swallows Slug's pawn.

Slug's bishop advances from E4 to H7. our hero advances the pawn from H4 to H5, while slug sets the knight on C1, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the pawn to F6; then our hero's bishop takes C7, leaving D6 behind.

Slug's bishop reaches D3 and threatens our hero's king.

our hero slides the king across the board, from F1 to G2, and with dungeon cunning, Slug brings the pawn to G3. A clean strike: our hero's king topples the pawn on G3.

Slug gives check with the knight on E2.

our hero advances the king from G3 to G2, and slug sets the king on F8, watching every square. A clean strike: our hero's bishop topples the pawn on B6.

Check from Slug: the bishop plants itself on E4.

our hero's king takes F1, leaving G2 behind. Slug answers by moving the bishop from E4 to D3.

By taking the pawn on C5, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to E8. From C5 to B4, our hero's bishop swallows Slug's pawn.

Slug's bishop advances from D3 to A6. A clean strike: our hero's bishop topples the pawn on C3.

Slug captures the bishop on C3 and puts our hero in check.

Without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the king to F8; then our hero's pawn takes H6, leaving H5 behind.

Slug answers by moving the knight from C3 to D5, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Slug brings the bishop to D3.

With a steady hand, our hero brings the king to H3, while slug's king advances from F8 to E7. our hero advances the pawn from H6 to H7.

Check from Slug: the knight plants itself on F4.

Without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the knight to G6. Promotion: on H8, our hero turns a pawn into a queen.

Slug answers by moving the knight from G6 to H4. A clean strike: our hero's queen topples the knight on H4.

With dungeon cunning, Slug brings the bishop to F5. With a steady hand, our hero brings the queen to H5, and slug's bishop advances from F5 to E6.

our hero advances the queen from H5 to H6, while slug sets the bishop on F7, watching every square. Without hurry or fear, our hero places the queen on H7.

From the dark, Slug pushes the pawn to F5. By taking the bishop on F7, our hero drives Slug into check.

Slug advances to F7 and claims our queen.

our hero slides the king across the board, from G3 to F4, and with dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the king to G5, while slug's king advances from E6 to E5.

our hero advances the king from G5 to H4, and slug sets the king on F4, watching every square. Without hurry or fear, our hero places the king on H3.

Slug advances to F3 and claims our pawn.

our hero's king takes H4, leaving H3 behind. Slug answers by moving the king from F3 to E3; then our hero slides the king across the board, from H4 to G5.

With dungeon cunning, Slug brings the king to D2. From G5 to F5, our hero's king swallows Slug's pawn.

Draw. The dungeon keeps the names of our hero and Slug.