Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on H5.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the king across the board, from E1 to F1; then with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to G2, and right after that bat's pawn advances from B6 to B5.
our hero advances the pawn from E2 to E3; then bat sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Bat pushes the rook to H5, and our hero's king takes G3, leaving G2 behind. Bat answers by moving the knight from B7 to D8, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to G4; then bat's knight advances from D8 to B7.
our hero claims the enemy rook by landing on H5.
Bat sets the pawn on A6, watching every square, and without hurry or fear, our hero places the king on G6. From the dark, Bat pushes the knight to A5, while our hero's pawn takes H5, leaving H4 behind.
Bat answers by moving the pawn from B5 to B4, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the pawn to H7, and right after that bat's king advances from E7 to E6. our hero's pawn crowns on H8 and becomes a queen.
Bat sets the knight on C4, watching every square. From E8, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to D5, and our hero's queen takes A4, leaving E8 behind. Bat answers by moving the pawn from B4 to B3.
our hero claims the enemy pawn by landing on B3.
With dungeon cunning, Bat brings the knight to B6. our hero captures the enemy pawn: the queen leaps from A4 to A6.
Bat's king advances from D5 to E6. our hero claims the enemy knight by landing on B6.
Bat sets the king on D5, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Bat pushes the pawn to C4, while our hero's pawn takes A5, leaving A4 behind.
Bat answers by moving the king from D5 to E6, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the pawn to A7. Bat's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Bat sets the king on E7, watching every square, while without hurry or fear, our hero places the king on G7. From the dark, Bat pushes the king to D7.
our hero's pawn crowns on A8 and becomes a queen.
Bat answers by moving the king from D7 to E7, while our hero slides the queen across the board, from A8 to C6. With dungeon cunning, Bat brings the pawn to D5.
Check: our hero tightens the net by bringing the queen to A7.
Bat's king advances from E7 to D8. And it is checkmate: our hero ends the game on A8.