Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the bishop leaps from G5 to D8 and captures the enemy knight.

Checkmate. Bat defeats our hero on this floor.

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The battle, move by move

our hero advances the pawn from F2 to F3; then bat sets the rook on H7, watching every square. Without hurry or fear, our hero places the knight on H3.

From the dark, Bat pushes the king to E7, and our hero's pawn takes F4, leaving F3 behind. Bat answers by moving the knight from B7 to D8, while our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the pawn to G4; then bat's rook advances from H7 to H4.

our hero advances the knight from H3 to G1, and right after that bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on D3.

A cruel blow: Bat's rook captures our hero's pawn on G4.

Check: our hero tightens the net by bringing the bishop to G5.

Bat answers by moving the king from E7 to F7. our hero captures the enemy knight: the bishop leaps from G5 to D8.

With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the pawn to F6. Checkmate: Bat finishes our hero on G1.