Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on D5.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Slug sets the bishop on D5, watching every square. our hero claims the enemy pawn by landing on B3.

Slug's bishop falls on G2 and tears the pawn from our hero.

our hero's bishop takes F4, leaving C1 behind. Slug answers by moving the king from E8 to D7, while our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Slug brings the bishop to B7. With a steady hand, our hero brings the pawn to F3.

A cruel blow: Slug's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Slug sets the bishop on C6, watching every square, and without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the bishop to B7, while our hero's pawn takes A4, leaving A2 behind.

Slug's pawn falls on A4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B3 to A4.

With dungeon cunning, Slug brings the bishop to D5. With a steady hand, our hero brings the pawn to H4, and right after that slug's bishop advances from D5 to E6.

our hero advances the pawn from H4 to H5; then slug sets the bishop on A2, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Slug pushes the pawn to D5, and our hero's pawn takes H7, leaving H6 behind. Check from Slug: the pawn plants itself on D4.

our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Slug brings the bishop to E6. our hero's pawn crowns on H8 and becomes a queen.

Slug's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on C5.

Slug sets the bishop on D5, watching every square, and without hurry or fear, our hero places the queen on D4. From the dark, Slug pushes the king to C6.

our hero captures the pawn on B5 and leaves Slug in check.

Slug answers by moving the king from C6 to B7. our hero captures the bishop on D5 and leaves Slug in check.

With dungeon cunning, Slug brings the king to A7. our hero captures the pawn on F7 and leaves Slug in check.

Slug's king advances from A7 to A8. our hero advances the pawn from C5 to C6.

Neither our hero nor Slug claims victory. A draw on the board.