Battle chronicle

The duel begins: our hero against Bat on floor 4.

Bat advances its knight to H4 and claims our queen.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the rook to H8, while our hero's knight takes G5, leaving H3 behind.

Bat answers by moving the king from E8 to D7, and our hero slides the knight across the board, from G5 to F7. A cruel blow: Bat's rook captures our hero's pawn on H2.

With a steady hand, our hero brings the pawn to G4. Check from Bat: the rook plants itself on H1.

our hero advances the king from E1 to F2; then bat sets the pawn on A6, watching every square. our hero captures the pawn on E5 and leaves Bat in check.

From the dark, Bat pushes the king to D8. our hero gives check with the knight on F7.

Bat answers by moving the king from D8 to E7. our hero claims the enemy pawn by landing on D6.

Bat's knight falls on D6 and tears the knight from our hero.

With a steady hand, our hero brings the pawn to G5; then bat's pawn advances from D5 to D4. our hero advances the pawn from G5 to G6, and right after that bat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Bat pushes the king to F7, while our hero's pawn takes D3, leaving D2 behind.

Bat answers by moving the king from F7 to F6, and our hero slides the bishop across the board, from C1 to H6. With dungeon cunning, Bat brings the king to E5.

our hero's pawn crowns on G8 and becomes a queen.

Bat's rook advances from H1 to H4. Check: our hero tightens the net by bringing the queen to G5.

Bat sets the knight on F5, watching every square. our hero claims the enemy rook by landing on H4.

Check from Bat: the pawn plants itself on E3.

our hero captures the enemy pawn: the bishop leaps from H6 to E3.

After toppling the bishop on E3, Bat threatens our hero's king.

our hero slides the king across the board, from F2 to F3. After toppling the queen on H4, Bat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F3 to E3.

Bat's knight advances from H4 to G6. our hero advances the pawn from C2 to C3, and right after that bat sets the pawn on B5, watching every square.

Check: our hero tightens the net by bringing the pawn to D4.

From the dark, Bat pushes the king to D5. our hero claims the enemy pawn by landing on C5.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the knight from G6 to E7; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Bat brings the pawn to A3, and right after that with a steady hand, our hero brings the pawn to C7.

Bat's king advances from D5 to D6. our hero's pawn crowns on C8 and becomes a queen.

A cruel blow: Bat's knight captures our hero's queen on C8.

our hero claims the enemy pawn by landing on A3.

From the dark, Bat pushes the king to C6. our hero's king takes D2, leaving E3 behind, while bat answers by moving the knight from C8 to B6.

our hero slides the pawn across the board, from E2 to E4. Check from Bat: the knight plants itself on C4.

With a steady hand, our hero brings the king to D3. Bat's king advances from C6 to B5, and right after that our hero advances the pawn from E4 to E5.

Bat sets the king on C5, watching every square. Without hurry or fear, our hero places the pawn on E6, while from the dark, Bat pushes the king to B6.

our hero's pawn takes E7, leaving E6 behind, and bat answers by moving the knight from C4 to D6. our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Bat brings the knight to E4. our hero's pawn crowns on E8 and becomes a queen.

Bat's king advances from B6 to C7. our hero captures the enemy knight: the queen leaps from E8 to E4.

Bat sets the pawn on A5, watching every square. Without hurry or fear, our hero places the queen on F5, and from the dark, Bat pushes the king to B8.

our hero captures the enemy pawn: the queen leaps from F5 to A5.

Bat answers by moving the king from B8 to C8, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Bat brings the king to B7.

Check: our hero tightens the net by bringing the pawn to C6.

Bat's king advances from B7 to B8. our hero gives check with the queen on B6.

Bat sets the king on C8, watching every square. From B7, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to D8. our hero delivers the final mate from D7.