Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G1.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
After toppling the pawn on F2, Spider threatens our hero's king.
our hero's king takes F1, leaving E1 behind. On G1, Spider promotes and gains a reinforcing knight.
our hero claims the enemy knight by landing on G1.
With dungeon cunning, Spider brings the pawn to A3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Spider's knight advances from E4 to F2. our hero claims the enemy knight by landing on F2.
Spider sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the pawn to A5, while our hero's pawn takes C5, leaving C4 behind.
Spider answers by moving the king from F7 to G6, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the pawn to A4.
With a steady hand, our hero brings the pawn to C7, and right after that spider's king advances from G6 to G7. our hero's pawn crowns on C8 and becomes a queen.
Spider sets the pawn on E4, watching every square. From G4, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to F8. our hero captures the enemy pawn: the queen leaps from G4 to E4.
Spider answers by moving the pawn from F6 to F5. our hero gives check with the bishop on H6.
With dungeon cunning, Spider brings the king to E8. From A8, our hero's queen forces Spider to defend.
Spider's king advances from E8 to F7. our hero claims the enemy pawn by landing on A4.
Spider sets the king on F6, watching every square. our hero gives check with the queen on A6.
From the dark, Spider pushes the king to E5. From B5, our hero's queen forces Spider to defend.
Spider answers by moving the king from E5 to F6, and our hero slides the bishop across the board, from H6 to E3. With dungeon cunning, Spider brings the pawn to F4.
our hero gives check with the bishop on D4.
Spider's king advances from F6 to F7. From F5, our hero's queen forces Spider to defend.
Spider sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Spider pushes the king to D8. our hero gives check with the queen on G8.
Spider answers by moving the king from D8 to D7. From D5, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to C7. Check: our hero tightens the net by bringing the bishop to E5.
Spider's king advances from C7 to C8. our hero advances the queen from D5 to A5, and right after that spider sets the king on B7, watching every square.
From C7, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to A6, while our hero's bishop takes D4, leaving E5 behind. Spider answers by moving the pawn from E7 to E5.
And it is checkmate: our hero ends the game on B6.