Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on B6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to F8.

our hero claims the enemy pawn by landing on G4.

Rat's king advances from F8 to F7. our hero advances the pawn from C2 to C3; then rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to E4. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat answers by moving the knight from D7 to B6. our hero claims the enemy knight by landing on B6.

With dungeon cunning, Rat brings the king to E6. our hero captures the enemy pawn: the pawn leaps from B6 to C7.

Rat's king advances from E6 to E7. our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F6, while our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to E5.

our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from E5 to F4. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on E4, watching every square, while without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the pawn to C4, and our hero's queen takes D8, leaving C8 behind.

Rat answers by moving the pawn from G6 to G5. our hero gives check with the queen on E8.

With dungeon cunning, Rat brings the king to F4. From F6, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on G4.

Check: our hero tightens the net by bringing the queen to E4.

Rat sets the king on G3, watching every square. And it is checkmate: our hero ends the game on E5.