Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
our hero answers with fury: the rook leaps from G6 to F6 and captures the enemy rook.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
From A8, our hero's rook forces Alpha Bat to defend.
Alpha Bat sets the knight on B8, watching every square. By taking the knight on B8, our hero drives Alpha Bat into check.
From the dark, Alpha Bat pushes the king to D7, and right after that our hero's rook takes H8, leaving B8 behind. Alpha Bat answers by moving the pawn from E7 to E6.
A clean strike: our hero's rook topples the bishop on H6.
With dungeon cunning, Alpha Bat brings the bishop to G6. From H6 to G6, our hero's rook swallows Alpha Bat's bishop.
Alpha Bat's rook advances from F5 to F6. A clean strike: our hero's rook topples the rook on F6.
Alpha Bat sets the pawn on E3, watching every square. From C2 to D3, our hero's pawn swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the pawn to E5; then our hero's rook takes H6, leaving F6 behind. Alpha Bat answers by moving the pawn from E5 to E4.
From D3 to E4, our hero's pawn swallows Alpha Bat's pawn.
With dungeon cunning, Alpha Bat brings the pawn to F3. A clean strike: our hero's rook topples the pawn on H4.
Alpha Bat's pawn advances from D4 to D3. From H4 to H3, our hero's rook swallows Alpha Bat's pawn.
Alpha Bat sets the king on D8, watching every square. A clean strike: our hero's rook topples the pawn on F3.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
From the dark, Alpha Bat pushes the king to C7. From F3 to D3, our hero's rook swallows Alpha Bat's pawn.
Alpha Bat answers by moving the king from C7 to B6. By taking the pawn on D6, our hero drives Alpha Bat into check.
With dungeon cunning, Alpha Bat brings the king to A7, and with a steady hand, our hero brings the pawn to E5. Alpha Bat's king advances from A7 to B8, while our hero advances the pawn from E5 to E6.
Alpha Bat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on E7; then from the dark, Alpha Bat pushes the king to A8.
Promotion: on E8, our hero turns a pawn into a queen.
Alpha Bat answers by moving the king from A8 to A7, and our hero slides the queen across the board, from E8 to C8.
The duel ends in a draw: our hero and Alpha Bat withdraw.