Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the king leaps from E3 to E4 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

With a steady hand, our hero brings the king to E2, and right after that bat's pawn advances from D5 to D4. our hero advances the pawn from A2 to A3.

Bat's pawn reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. Check from Bat: the rook plants itself on H3.

our hero captures the enemy pawn: the king leaps from E3 to E4.

Bat gives check with the rook on H4.

our hero claims the enemy pawn by landing on D3.

Bat's pawn reaches C4 and threatens our hero's king.

With a steady hand, our hero brings the king to E3. Check from Bat: the rook plants itself on E4.

our hero claims the enemy rook by landing on E4.

Bat sets the knight on D8, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the pawn to E4.

our hero claims the enemy pawn by landing on C4.

Bat answers by moving the king from E8 to D7, and our hero slides the king across the board, from C4 to D5. With dungeon cunning, Bat brings the knight to C6.

our hero claims the enemy pawn by landing on E4.

Bat's king advances from D7 to E8. our hero advances the pawn from F2 to F3; then bat sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on F4. Bat gives check with the pawn on D5.

our hero captures the enemy pawn: the king leaps from E4 to D5.

Bat answers by moving the king from E8 to F8. our hero claims the enemy knight by landing on C6.

With dungeon cunning, Bat brings the pawn to B5. our hero captures the enemy pawn: the king leaps from C6 to B5.

Bat's king advances from F8 to F7. our hero claims the enemy pawn by landing on A5.

Bat sets the king on G7, watching every square. our hero captures the enemy pawn: the king leaps from A5 to A4.

From the dark, Bat pushes the king to H8, while our hero's king takes B4, leaving A4 behind. Bat answers by moving the king from H8 to G8, and our hero slides the king across the board, from B4 to C5.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the king to D5, and right after that bat's king advances from G7 to G8.

our hero advances the king from D5 to E5; then bat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on F5.

From the dark, Bat pushes the king to H7, and our hero's pawn takes F6, leaving F5 behind. Bat answers by moving the king from H7 to G8, while our hero slides the king across the board, from E5 to E6.

With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the king to E7; then bat's king advances from H8 to G8.

our hero gives check with the pawn on F7.

Bat sets the king on H8, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Bat pushes the king to H7. Check: our hero tightens the net by bringing the queen to F7.

Bat answers by moving the king from H7 to H8. our hero gives check with the queen on E8.

With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the pawn to D3, and right after that bat's king advances from H7 to H6.

our hero advances the pawn from D3 to D4; then bat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on D5.

From the dark, Bat pushes the king to F4, and our hero's pawn takes D6, leaving D5 behind. Bat answers by moving the king from F4 to G4, while our hero slides the pawn across the board, from D6 to D7.

With dungeon cunning, Bat brings the king to F4. our hero's pawn crowns on D8 and becomes a queen.

Bat's king advances from F4 to F3. our hero advances the pawn from A3 to A4, and right after that bat sets the king on E2, watching every square.

Without hurry or fear, our hero places the pawn on B4. From the dark, Bat pushes the king to E1, while our hero's pawn takes B5, leaving B4 behind.

Bat answers by moving the king from E1 to F1, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Bat brings the king to G2.

With a steady hand, our hero brings the pawn to B7, and right after that bat's king advances from G2 to G1. our hero's pawn crowns on B8 and becomes a queen.

Bat sets the king on H1, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Bat pushes the king to G1, and our hero's pawn takes A6, leaving A5 behind.

Bat answers by moving the king from G1 to F2, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Bat brings the king to E2.

our hero's pawn crowns on A8 and becomes a queen.

Bat's king advances from E2 to F2. our hero advances the king from E7 to F8, and right after that bat sets the king on G1, watching every square.

And it is checkmate: our hero ends the game on E1.