Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the king leaps from D2 to C1 and captures the enemy rook.

Neither our hero nor Slug claims victory. A draw on the board.

Loading…

The battle, move by move

Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the pawn to B4; then our hero's bishop takes F4, leaving C1 behind.

Slug's bishop reaches F3 and threatens our hero's king.

our hero slides the king across the board, from D1 to E1, and with dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to D2, while slug's king advances from E8 to D8.

From F4 to D6, our hero's bishop swallows Slug's pawn.

Slug sets the king on C8, watching every square. A clean strike: our hero's bishop topples the pawn on C5.

Slug's pawn crowns on C1 and a hostile rook is born.

From D2 to C1, our hero's king swallows Slug's rook.

Slug moves the pawn from B6 to C5 and topples our hero's bishop.

our hero slides the king across the board, from C1 to B2, while with dungeon cunning, Slug brings the bishop to C6. From B2 to B3, our hero's king swallows Slug's pawn.

Slug's king advances from C8 to C7. our hero advances the king from B3 to C4. Slug gives check with the bishop on B5.

From C4 to B5, our hero's king swallows Slug's bishop.

From the dark, Slug pushes the king to B8. A clean strike: our hero's king topples the pawn on C5.

Slug answers by moving the king from B8 to B7. From C5 to B4, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the king to C4, while slug's pawn advances from G4 to G3.

our hero advances the king from C4 to D3, and slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Slug pushes the pawn to G2, and right after that our hero's king takes F2, leaving E2 behind. Slug answers by moving the king from A6 to B6.

A clean strike: our hero's king topples the pawn on G2.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to G3. Slug gives check with the pawn on F4.

A clean strike: our hero's king topples the pawn on F4.

The duel ends in a draw: our hero and Slug withdraw.