Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's knight lands on G5 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

With a steady hand, our hero brings the king to E2. Spider's knight reaches G3 and threatens our hero's king.

our hero claims the enemy pawn by landing on E3.

Check from Spider: the knight plants itself on F5.

Without hurry or fear, our hero places the king on D3. Spider gives check with the pawn on E4.

our hero claims the enemy pawn by landing on C3.

Spider answers by moving the pawn from E7 to E5, and our hero slides the king across the board, from C3 to C4. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the king to B3. Spider gives check with the knight on D4.

our hero captures the enemy pawn: the king leaps from B3 to A3.

Spider sets the knight on F5, watching every square, while without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the pawn to A5, and our hero's knight takes C3, leaving E2 behind.

Spider answers by moving the pawn from E4 to E3, while our hero slides the knight across the board, from C3 to D5. With dungeon cunning, Spider brings the knight to H4.

our hero captures the enemy pawn: the knight leaps from D5 to E3.

Spider's knight advances from H4 to F3. our hero advances the king from A3 to A4, and right after that spider sets the king on F7, watching every square.

our hero captures the enemy pawn: the king leaps from A4 to A5.

From the dark, Spider pushes the knight to E1, while our hero's king takes B5, leaving A5 behind. Spider answers by moving the knight from E1 to F3, and our hero slides the king across the board, from B5 to C6.

With dungeon cunning, Spider brings the king to G6. our hero claims the enemy pawn by landing on C7.

Spider's king advances from G6 to G7. our hero advances the king from C7 to D6; then spider sets the king on F7, watching every square.

Without hurry or fear, our hero places the knight on D5. From the dark, Spider pushes the pawn to E4, and our hero's king takes D7, leaving D6 behind.

Spider answers by moving the pawn from E4 to E3. our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the knight to G5. With a steady hand, our hero brings the knight to F5; then spider's knight advances from G5 to E4.

our hero advances the king from D7 to C6, and right after that spider sets the knight on C3, watching every square. Without hurry or fear, our hero places the king on D6.

Check from Spider: the knight plants itself on E4.

our hero's king takes D5, leaving D6 behind. Spider answers by moving the knight from E4 to G5. Check: our hero tightens the net by bringing the knight to H6.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the knight to G8, and right after that spider's king advances from E8 to F8.

our hero captures the enemy pawn: the knight leaps from G8 to F6.

Spider sets the king on G7, watching every square, while without hurry or fear, our hero places the knight on E4. From the dark, Spider pushes the king to G8.

our hero captures the enemy knight: the knight leaps from E4 to G5.

Draw. The dungeon keeps the names of our hero and Spider.