Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on A8 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to B6. our hero advances the pawn from C2 to C4, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from B6 to A8; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the pawn to F5, and rat's knight advances from B6 to D7. our hero advances the pawn from H2 to H3.
Rat advances to H3 and claims our pawn.
From G2 to H3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F6; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from G6 to G5.
From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat sets the knight on A8, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F6.
From F5 to E6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F6 to G5; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to G6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from G6 to H6. A clean strike: our hero's queen topples the knight on A8.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to H7; then our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from H7 to G7, and right after that our hero slides the queen across the board, from E8 to D8. With dungeon cunning, Rat brings the king to H6.
Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from H6 to H7. Check: our hero tightens the net by bringing the queen to H8.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the queen on E7.
Draw. The dungeon keeps the names of our hero and Rat.