Battle chronicle
The duel begins: our hero against Young Dragon on floor 91.
Young Dragon advances its bishop to A8 and claims our rook.
Young Dragon falls to our hero's mate. The legend grows.
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The battle, move by move
our hero gives check with the rook on H8.
From the dark, Young Dragon pushes the king to D7. From D1, our hero's rook forces Young Dragon to defend.
Young Dragon answers by moving the king from D7 to E7, and our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Young Dragon brings the pawn to G4.
With a steady hand, our hero brings the knight to G5, and right after that young Dragon's bishop advances from C6 to D5. our hero advances the bishop from F1 to D3; then young Dragon sets the knight on D6, watching every square.
our hero claims the enemy pawn by landing on G6.
From the dark, Young Dragon pushes the rook to B4, and our hero's rook takes A8, leaving H8 behind. Check from Young Dragon: the bishop plants itself on C3.
our hero slides the king across the board, from E1 to F1. Young Dragon's bishop falls on A8 and tears the rook from our hero.
With a steady hand, our hero brings the rook to C1; then young Dragon's rook advances from C7 to C5. our hero advances the knight from G5 to H7, and right after that young Dragon sets the rook on B5, watching every square.
Without hurry or fear, our hero places the bishop on H5. From the dark, Young Dragon pushes the pawn to B2, while our hero's rook takes B1, leaving C1 behind.
Young Dragon answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the bishop leaps from H5 to G4.
With dungeon cunning, Young Dragon brings the bishop to E4. With a steady hand, our hero brings the rook to E1. Thanks to Stealth, our hero fools Young Dragon on the board.
Young Dragon's bishop advances from E4 to B1. our hero captures the enemy pawn: the bishop leaps from G4 to E6.
Young Dragon sets the pawn on A3, watching every square. Without hurry or fear, our hero places the bishop on A2, and from the dark, Young Dragon pushes the bishop to E5.
our hero captures the enemy bishop: the bishop leaps from A2 to B1.
Young Dragon gives check with the rook on C1.
In the end, our hero delivers checkmate and Young Dragon flees the board.