Battle chronicle

A new legend is written: our hero challenges Skeleton on floor 11.

our hero answers with fury: the queen leaps from D1 to D5 and captures the enemy rook.

In the end, our hero delivers checkmate and Skeleton flees the board.

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The battle, move by move

Without hurry or fear, our hero places the rook on H4. From the dark, Skeleton pushes the rook to D5. our hero captures the enemy rook: the queen leaps from D1 to D5.

Skeleton answers by moving the rook from F6 to F5. our hero claims the enemy rook by landing on F5.

With dungeon cunning, Skeleton brings the knight to A5. our hero captures the enemy bishop: the rook leaps from H4 to F4.

Skeleton's pawn advances from B7 to B6. our hero claims the enemy pawn by landing on H7.

Skeleton sets the knight on G5, watching every square. our hero captures the enemy pawn: the queen leaps from H7 to H6.

Check from Skeleton: the knight plants itself on F3.

our hero's king takes D1, leaving E1 behind. Skeleton answers by moving the pawn from D6 to D5. our hero captures the enemy knight: the rook leaps from F4 to F3.

With dungeon cunning, Skeleton brings the pawn to B4. With a steady hand, our hero brings the knight to D2, and right after that skeleton's king advances from E8 to E7.

From H7, our hero's queen forces Skeleton to defend.

Skeleton sets the king on E6, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Skeleton pushes the pawn to D4. our hero captures the pawn on B6 and leaves Skeleton in check.

Skeleton answers by moving the king from E6 to D7. our hero claims the enemy knight by landing on A5.

With dungeon cunning, Skeleton brings the king to C6. Check: our hero tightens the net by bringing the queen to A6.

Skeleton's king advances from C6 to D5. And it is checkmate: our hero ends the game on F5.