Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
our hero answers with fury: the rook leaps from G7 to G5 and captures the enemy rook.
In the end, our hero delivers checkmate and Alpha Bat flees the board.
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The battle, move by move
With a steady hand, our hero brings the bishop to A3, and alpha Bat's bishop advances from H6 to G5. A clean strike: our hero's rook topples the pawn on H3.
Alpha Bat sets the knight on E5, watching every square, and right after that without hurry or fear, our hero places the queen on B1. From the dark, Alpha Bat pushes the bishop to H6.
A clean strike: our hero's rook topples the pawn on H4.
Alpha Bat answers by moving the bishop from H6 to G7, and right after that our hero slides the rook across the board, from H4 to H7. With dungeon cunning, Alpha Bat brings the knight to C4.
A clean strike: our hero's rook topples the bishop on G7.
Alpha Bat's rook advances from F5 to G5. From G7 to G5, our hero's rook swallows Alpha Bat's rook.
Alpha Bat sets the pawn on E5, watching every square; then without hurry or fear, our hero places the queen on C1. From the dark, Alpha Bat pushes the knight to B2.
From C1 to B2, our hero's queen swallows Alpha Bat's knight.
Alpha Bat answers by moving the pawn from F4 to F3. A clean strike: our hero's bishop topples the pawn on D6.
With dungeon cunning, Alpha Bat brings the bishop to D5. By taking the pawn on E5, our hero drives Alpha Bat into check.
Alpha Bat's bishop advances from D5 to E6. By taking the bishop on E6, our hero drives Alpha Bat into check.
Alpha Bat sets the king on F7, watching every square. From E6 to E4, our hero's rook swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the king to F6. A clean strike: our hero's rook topples the pawn on D4.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat answers by moving the king from F6 to G7, and our hero slides the queen across the board, from B2 to B3. With dungeon cunning, Alpha Bat brings the king to H7.
A clean strike: our hero's queen topples the pawn on F3.
Alpha Bat's king advances from H7 to G6. Check: our hero tightens the net by bringing the queen to G3.
Alpha Bat sets the king on F5, watching every square. our hero gives check with the rook on D5.
From the dark, Alpha Bat pushes the king to E4. our hero's rook takes A5, leaving D5 behind; then alpha Bat answers by moving the king from E4 to D4.
Check: our hero tightens the net by bringing the rook to A4.
With dungeon cunning, Alpha Bat brings the king to D5, and with a steady hand, our hero brings the bishop to F8. Alpha Bat's king advances from D5 to C6, while our hero advances the queen from G3 to G7.
Alpha Bat sets the king on D5, watching every square. Check: our hero tightens the net by bringing the rook to A5.
From the dark, Alpha Bat pushes the king to E4. our hero's queen takes G3, leaving G7 behind, and right after that alpha Bat answers by moving the king from E4 to D4.
From A4, our hero's rook forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to D5, while with a steady hand, our hero brings the pawn to F4. Alpha Bat's king advances from D5 to C6, and our hero advances the pawn from F4 to F5.
Alpha Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on F6, and right after that from the dark, Alpha Bat pushes the king to C8.
our hero's bishop takes H6, leaving F8 behind; then alpha Bat answers by moving the king from C8 to B7. our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Alpha Bat brings the king to C8. Promotion: on F8, our hero turns a pawn into a queen.
Alpha Bat's king advances from C8 to B7, while our hero advances the queen from G3 to G6. Alpha Bat sets the king on C7, watching every square.
our hero gives check with the rook on C4.
From the dark, Alpha Bat pushes the king to B7. From B4, our hero's rook forces Alpha Bat to defend.
Alpha Bat answers by moving the king from B7 to A7. Check: our hero tightens the net by bringing the rook to A4.
With dungeon cunning, Alpha Bat brings the king to B7. our hero gives check with the queen on G7.
Alpha Bat's king advances from B7 to B6. From B4, our hero's rook forces Alpha Bat to defend.
Alpha Bat sets the king on C6, watching every square. Without hurry or fear, our hero places the queen on F5, and right after that from the dark, Alpha Bat pushes the king to D6.
And it is checkmate: our hero ends the game on B6.