Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on C8.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on H6.

Check from Bat: the rook plants itself on B1.

With a steady hand, our hero brings the king to D2, and bat's pawn advances from E5 to E4. our hero advances the king from D2 to C2, while bat sets the rook on F1, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the pawn to B5; then our hero's pawn takes G4, leaving G2 behind.

Bat answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from C2 to B3. With dungeon cunning, Bat brings the rook to E1.

A clean strike: our hero's king topples the pawn on A3.

Check from Bat: the pawn plants itself on B4.

our hero advances the king from A3 to A4. Bat moves the rook from E1 to E2 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G5. From the dark, Bat pushes the rook to B2, and right after that our hero's pawn takes G6, leaving G5 behind.

Bat answers by moving the rook from B2 to E2; then our hero slides the pawn across the board, from G6 to G7. Bat gives check with the rook on A2.

With a steady hand, our hero brings the king to B3. Bat's rook reaches A3 and threatens our hero's king.

our hero advances the king from B3 to B2, while bat sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on F4.

From the dark, Bat pushes the rook to A6; then our hero's knight takes D5, leaving F4 behind. Bat answers by moving the rook from A6 to C6, and right after that our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Bat brings the rook to C8. With a steady hand, our hero brings the knight to B6, while bat's king advances from F7 to E7.

By taking the rook on C8, our hero drives Bat into check.

Bat sets the king on D7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Bat pushes the pawn to B3. From B2 to B3, our hero's king swallows Bat's pawn.

Bat answers by moving the pawn from D6 to D5. Check: our hero tightens the net by bringing the queen to G7.

Bat advances to C8 and claims our knight.

our hero gives check with the queen on G4.

Bat's king advances from C8 to B7. From D7, our hero's queen forces Bat to defend.

Bat sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to D6.

From the dark, Bat pushes the king to B7. A clean strike: our hero's queen topples the pawn on C5.

Bat answers by moving the king from B7 to A8. By taking the pawn on D5, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to A7. A clean strike: our hero's queen topples the pawn on E4.

Bat's king advances from A7 to B8. our hero advances the queen from E4 to C4, and bat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Bat pushes the king to B8, and right after that our hero's pawn takes F5, leaving F4 behind.

Bat answers by moving the king from B8 to A8; then our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Bat brings the king to B7.

With a steady hand, our hero brings the pawn to F7, and bat's king advances from B7 to A7. Promotion: on F8, our hero turns a pawn into a queen.

Bat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Bat pushes the king to A8.

From A4, our hero's queen forces Bat to defend.

Bat answers by moving the king from A8 to B8. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Bat brings the king to B7. our hero gives check with the queen on C6.

Bat's king advances from B7 to A7. Mate. our hero's bishop on E3 leaves Bat with no escape.