Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on E4.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider's king advances from E8 to D7. our hero advances the pawn from F2 to F3, and right after that spider sets the king on E6, watching every square.

our hero captures the enemy knight: the pawn leaps from F3 to E4.

From the dark, Spider pushes the king to F7, while our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from C3 to C2, and our hero slides the pawn across the board, from H4 to H5.

On C1, Spider promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on C1.

Spider's king advances from F7 to G8. our hero advances the pawn from H5 to H6; then spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the king to H7, and our hero's pawn takes G4, leaving G3 behind.

Spider answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from E1 to F1. With dungeon cunning, Spider brings the king to H8.

With a steady hand, our hero brings the bishop to D2; then spider's king advances from H8 to H7. our hero advances the king from F1 to F2, and right after that spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Spider pushes the king to F7, while our hero's pawn takes H7, leaving H6 behind.

Spider answers by moving the king from F7 to G7. our hero captures the enemy pawn: the bishop leaps from D2 to A5.

With dungeon cunning, Spider brings the king to G6. our hero's pawn crowns on H8 and becomes a queen.

Spider's king advances from G6 to F7. From H7, our hero's queen forces Spider to defend.

Spider sets the king on E8, watching every square, while without hurry or fear, our hero places the bishop on B4. From the dark, Spider pushes the pawn to F5.

And it is checkmate: our hero ends the game on E7.