Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on G3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from F2 to G3.

From the dark, Slug pushes the king to F7. our hero claims the enemy pawn by landing on H6.

Slug answers by moving the king from F7 to G8. our hero captures the enemy pawn: the pawn leaps from B2 to C3.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to H3, and right after that slug's king advances from F7 to F6.

our hero captures the enemy pawn: the pawn leaps from H3 to G4.

Slug sets the bishop on B8, watching every square. Check: our hero tightens the net by bringing the pawn to G5.

From the dark, Slug pushes the king to F5, and our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the king from F5 to E4, while our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Slug brings the bishop to A7. With a steady hand, our hero brings the pawn to G6; then slug's pawn advances from D7 to D5.

our hero advances the bishop from H6 to G7. Slug's pawn falls on G6 and tears the pawn from our hero.

Without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the pawn to G5, while our hero's pawn takes G4, leaving G3 behind.

Slug answers by moving the bishop from A7 to B6, and our hero slides the pawn across the board, from C3 to C4. A cruel blow: Slug's pawn captures our hero's pawn on C4.

With a steady hand, our hero brings the pawn to C3, and right after that slug's bishop advances from B6 to A5. our hero captures the enemy pawn: the bishop leaps from H6 to G5.

Slug sets the king on D5, watching every square. our hero claims the enemy pawn by landing on E7.

From the dark, Slug pushes the bishop to C7, and our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the bishop from C7 to B6, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Slug brings the bishop to A5. With a steady hand, our hero brings the pawn to G7; then slug's king advances from D5 to C6.

our hero's pawn crowns on G8 and becomes a queen.

Slug sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to D8.

From the dark, Slug pushes the king to C6. our hero gives check with the queen on D6.

Slug answers by moving the king from C6 to B5. our hero captures the pawn on E5 and leaves Slug in check.

With dungeon cunning, Slug brings the king to C6. our hero claims the enemy bishop by landing on A5.

Slug's pawn advances from E6 to E5. our hero captures the enemy pawn: the queen leaps from A5 to E5.

Slug sets the king on B7, watching every square, while without hurry or fear, our hero places the queen on C5. From the dark, Slug pushes the king to A8.

Check: our hero tightens the net by bringing the queen to D5.

Slug answers by moving the king from A8 to A7. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Slug brings the king to A8. With a steady hand, our hero brings the queen to B4; then slug's king advances from A8 to A7.

our hero advances the pawn from C3 to C4, and right after that slug sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Slug pushes the king to A7, while our hero's pawn takes C6, leaving C5 behind. Slug answers by moving the king from A7 to A6, and our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Slug brings the king to A7. our hero's pawn crowns on C8 and becomes a queen.

Neither our hero nor Slug claims victory. A draw on the board.