Battle chronicle

The duel begins: Ruben V. against Slug on floor 2.

Ruben V. answers with fury: the pawn leaps from C2 to B3 and captures the enemy knight.

In the end, Ruben V. delivers checkmate and Slug flees the board.

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The battle, move by move

Ruben V. captures the enemy knight: the pawn leaps from C2 to B3.

From the dark, Slug pushes the bishop to A8. Ruben V. claims the enemy pawn by landing on C3.

Slug answers by moving the bishop from A8 to F3. Ruben V. captures the enemy bishop: the pawn leaps from G2 to F3.

With dungeon cunning, Slug brings the king to D7. Ruben V. claims the enemy pawn by landing on G4.

Slug's king advances from D7 to E7. Ruben V. advances the pawn from H2 to H4; then slug sets the king on D8, watching every square.

Without hurry or fear, Ruben V. places the pawn on D4. Slug's pawn falls on D4 and tears the pawn from Ruben V.

Ruben V. captures the enemy pawn: the pawn leaps from C3 to D4.

Slug answers by moving the pawn from D6 to D5. Check: Ruben V. tightens the net by bringing the bishop to G5.

With dungeon cunning, Slug brings the king to C7. With a steady hand, Ruben V. brings the pawn to H5; then slug's pawn advances from F7 to F6.

Ruben V. claims the enemy pawn by landing on F6.

Slug sets the pawn on B4, watching every square, and without hurry or fear, Ruben V. places the pawn on H6. From the dark, Slug pushes the pawn to B5, while ruben V.'s pawn takes H7, leaving H6 behind.

Slug answers by moving the king from C7 to B6. Ruben V.'s pawn crowns on H8 and becomes a queen.

With dungeon cunning, Slug brings the king to C7. Check: Ruben V. tightens the net by bringing the queen to D8.

Slug's king advances from C7 to B7. Ruben V. advances the bishop from F6 to E7; then slug sets the king on A7, watching every square.

Ruben V. claims the enemy pawn by landing on B4.

From the dark, Slug pushes the king to B7, and ruben V.'s bishop takes A5, leaving B4 behind. Slug answers by moving the king from B7 to C6.

And it is checkmate: Ruben V. ends the game on C7.