Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on D3 and defeats Rat's queen!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H3. Rat moves the pawn from A3 to B2 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to E3. Rat's pawn crowns on B1 and a hostile queen is born.

our hero advances the king from E1 to E2. Rat gives check with the queen on B5.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to F8. From H3 to G4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from C2 to C4. Rat gives check with the queen on B2.

With a steady hand, our hero brings the king to F3, and rat's knight advances from F8 to E6. our hero advances the pawn from A2 to A4, while rat sets the queen on C3, watching every square.

Without hurry or fear, our hero places the king on E2. Rat captures the pawn on D3 and puts our hero in check.

A clean strike: our hero's king topples the queen on D3.

Rat answers by moving the king from D7 to C8, and right after that our hero slides the king across the board, from D3 to E4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to E5, while rat's pawn advances from G6 to G5. our hero advances the king from E5 to F5.

Rat's knight reaches D4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on G5.

From the dark, Rat pushes the knight to E2, and right after that our hero's king takes F5, leaving G5 behind. Rat gives check with the pawn on E6.

our hero slides the king across the board, from F5 to E5, while with dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the pawn to G5, and rat's knight advances from C3 to A2.

our hero advances the pawn from G5 to G6, while rat sets the knight on B4, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to D8. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from D8 to D7. By taking the pawn on E6, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to D8. Check: our hero tightens the net by bringing the queen to F6.

Rat's king advances from D8 to C8. our hero advances the king from E5 to E6, and rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to A8. From E7 to C7, our hero's queen swallows Rat's pawn.

Rat answers by moving the knight from B4 to D3; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to B2.

By taking the pawn on A5, our hero drives Rat into check.

Rat's king advances from A8 to B7. A clean strike: our hero's queen topples the pawn on C5.

Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to B7; then our hero's king takes D6, leaving E6 behind.

Rat answers by moving the knight from B2 to D1. By taking the pawn on C6, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to A6, while rat's king advances from A7 to B8.

Mate. our hero's queen on B7 leaves Rat with no escape.