Battle chronicle
A new legend is written: our hero challenges Zombie on floor 12.
our hero's pawn lands on F5 and defeats Zombie's rook!
The duel ends in a draw: our hero and Zombie withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on G3.
From the dark, Zombie pushes the pawn to B6, and our hero's pawn takes G4, leaving G3 behind. Zombie answers by moving the rook from H5 to F5.
our hero claims the enemy rook by landing on F5.
With dungeon cunning, Zombie brings the pawn to D4. With a steady hand, our hero brings the knight to F3; then zombie's bishop advances from A6 to D3.
our hero claims the enemy bishop by landing on D3.
In that instant, Backstab: one of Zombie's pieces vanishes without a trace.
Zombie sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on E2, while from the dark, Zombie pushes the pawn to A4.
our hero's pawn takes D4, leaving D3 behind, and zombie answers by moving the pawn from A7 to A6. our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Zombie brings the pawn to B5, and right after that with a steady hand, our hero brings the pawn to D6. Zombie's king advances from F7 to F8; then our hero advances the knight from B1 to A3.
Zombie sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on B4, and from the dark, Zombie pushes the king to F8.
our hero's pawn takes D4, leaving D2 behind, while zombie answers by moving the pawn from H6 to H5. our hero slides the knight across the board, from F3 to H4.
With dungeon cunning, Zombie brings the king to F7. our hero captures the pawn on H5 and leaves Zombie in check.
Zombie's king advances from F7 to F8, and right after that our hero advances the queen from H5 to G6. Zombie sets the pawn on A5, watching every square.
our hero captures the enemy pawn: the pawn leaps from B4 to A5.
From the dark, Zombie pushes the pawn to B4. our hero's knight takes C4, leaving A3 behind, and zombie answers by moving the pawn from B4 to B3.
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
With dungeon cunning, Zombie brings the pawn to A3, and right after that with a steady hand, our hero brings the pawn to B4.
Draw. The dungeon keeps the names of our hero and Zombie.