Battle chronicle
The duel begins: our hero against Zombie on floor 12.
With an adventurer's precision, our hero takes the rival rook on G2.
Draw. The dungeon keeps the names of our hero and Zombie.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
With dungeon cunning, Zombie brings the pawn to D4. With a steady hand, our hero brings the knight to F3, and right after that zombie's rook advances from A5 to F5.
our hero captures the enemy pawn: the knight leaps from F3 to D4.
A cruel blow: Zombie's rook captures our hero's pawn on F2.
Without hurry or fear, our hero places the pawn on G4. Zombie's bishop falls on D4 and tears the knight from our hero.
our hero captures the enemy bishop: the pawn leaps from G4 to H5.
A cruel blow: Zombie's rook captures our hero's pawn on G2.
our hero claims the enemy rook by landing on G2.
With dungeon cunning, Zombie brings the rook to E6. our hero captures the enemy pawn: the bishop leaps from G2 to B7.
After toppling the pawn on E2, Zombie threatens our hero's king.
our hero claims the enemy rook by landing on E2.
Zombie sets the pawn on F5, watching every square, and without hurry or fear, our hero places the pawn on C3. From the dark, Zombie pushes the pawn to F4.
our hero claims the enemy bishop by landing on D4.
Zombie answers by moving the king from E8 to E7, and our hero slides the king across the board, from E2 to F3. our hero activates Backstab and silently removes a threat from Zombie.
With dungeon cunning, Zombie brings the king to D6, and right after that with a steady hand, our hero brings the knight to C3. Zombie's king advances from D6 to C7.
our hero gives check with the knight on B5.
Zombie sets the king on B8, watching every square. Without hurry or fear, our hero places the bishop on E4, and from the dark, Zombie pushes the pawn to D5.
our hero captures the enemy pawn: the bishop leaps from E4 to D5.
Zombie answers by moving the king from B8 to C8, and right after that our hero slides the bishop across the board, from D5 to C6. With dungeon cunning, Zombie brings the king to D8; then with a steady hand, our hero brings the pawn to D5.
Zombie's king advances from D8 to C8, and right after that our hero advances the pawn from D5 to D6. Zombie sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on D7.
Neither our hero nor Zombie claims victory. A draw on the board.