Battle chronicle
The duel begins: Alfonso M. against Gelatin on floor 7.
Alfonso M. answers with fury: the bishop leaps from C1 to F4 and captures the enemy rook.
In the end, Alfonso M. delivers checkmate and Gelatin flees the board.
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The battle, move by move
Alfonso M. captures the enemy rook: the bishop leaps from C1 to F4.
With dungeon cunning, Gelatin brings the bishop to E7. Alfonso M. claims the enemy pawn by landing on A4.
Gelatin's king advances from E8 to D8. Alfonso M. captures the enemy pawn: the rook leaps from A4 to A6.
Gelatin sets the pawn on H5, watching every square, while without hurry or fear, Alfonso M. places the rook on A7. From the dark, Gelatin pushes the knight to D5, and alfonso M.'s bishop takes G3, leaving F4 behind.
Gelatin answers by moving the knight from H7 to F8, while alfonso M. slides the pawn across the board, from H2 to H4. With dungeon cunning, Gelatin brings the knight to E6.
With a steady hand, Alfonso M. brings the knight to F3; then gelatin's king advances from D8 to C8. Alfonso M. advances the knight from F3 to E5, and right after that gelatin sets the knight on C7, watching every square.
Without hurry or fear, Alfonso M. places the knight on G6. From the dark, Gelatin pushes the knight to E6. Alfonso M. captures the bishop on E7 and leaves Gelatin in check.
Gelatin answers by moving the king from C8 to D8. Alfonso M. captures the enemy knight: the knight leaps from E7 to D5.
With dungeon cunning, Gelatin brings the pawn to D6. Alfonso M. claims the enemy pawn by landing on D6.
Gelatin's knight advances from E6 to D4. Alfonso M. advances the king from E1 to D2; then gelatin sets the knight on B5, watching every square.
Alfonso M. claims the enemy pawn by landing on G7.
Gelatin's knight falls on D6 and tears the bishop from Alfonso M.
Alfonso M. captures the enemy pawn: the knight leaps from D5 to B6.
Check from Gelatin: the knight plants itself on C4.
Alfonso M. slides the king across the board, from D2 to C1. Gelatin's knight falls on B6 and tears the knight from Alfonso M.
With a steady hand, Alfonso M. brings the rook to G6; then gelatin's knight advances from B6 to D5. Alfonso M. advances the rook from G6 to G5, and right after that gelatin sets the king on C7, watching every square.
Alfonso M. captures the enemy knight: the rook leaps from G5 to D5.
From the dark, Gelatin pushes the pawn to C4. Alfonso M. claims the enemy pawn by landing on H5.
Gelatin answers by moving the king from C7 to D6, and alfonso M. slides the pawn across the board, from F2 to F4. With dungeon cunning, Gelatin brings the king to D7.
With a steady hand, Alfonso M. brings the rook to E5, and right after that gelatin's king advances from D7 to C6. Alfonso M. advances the pawn from H4 to H5; then gelatin sets the pawn on B3, watching every square.
Without hurry or fear, Alfonso M. places the pawn on C3. From the dark, Gelatin pushes the king to B6, and alfonso M.'s pawn takes H6, leaving H5 behind.
Gelatin answers by moving the king from B6 to A7, while alfonso M. slides the pawn across the board, from H6 to H7. With dungeon cunning, Gelatin brings the king to B8.
Alfonso M.'s pawn crowns on H8 and becomes a queen.
Gelatin's king advances from B8 to A7. Alfonso M. advances the queen from H8 to F6, and right after that gelatin sets the king on A8, watching every square.
Without hurry or fear, Alfonso M. places the rook on E7. From the dark, Gelatin pushes the king to B8. And it is checkmate: Alfonso M. ends the game on F8.