Battle chronicle

Alfonso M. draws pieces against Bat. The dungeon watches in silence.

Alfonso M.'s pawn lands on F7 and defeats Bat's knight!

Checkmate! Alfonso M. topples Bat and claims victory.

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The battle, move by move

Alfonso M. advances the pawn from D2 to D3, while bat sets the rook on H8, watching every square. Without hurry or fear, Alfonso M. places the pawn on H3.

From the dark, Bat pushes the king to E7. A clean strike: Alfonso M.'s pawn topples the pawn on E4.

Bat advances to E4 and claims our pawn.

Check: Alfonso M. tightens the net by bringing the bishop to G5.

With dungeon cunning, Bat brings the king to D7. With a steady hand, Alfonso M. brings the pawn to E3, while bat's pawn advances from B6 to B5.

Alfonso M. advances the knight from G1 to E2, and bat sets the pawn on B4, watching every square. Without hurry or fear, Alfonso M. places the knight on G3.

From the dark, Bat pushes the rook to G8, and right after that alfonso M.'s pawn takes H4, leaving H3 behind. Bat answers by moving the king from D7 to E6.

A clean strike: Alfonso M.'s knight topples the pawn on E4.

With dungeon cunning, Bat brings the rook to F8. With a steady hand, Alfonso M. brings the king to E2, and bat's rook advances from F8 to E8.

Alfonso M. advances the pawn from H4 to H5, while bat sets the rook on H8, watching every square. Without hurry or fear, Alfonso M. places the pawn on H6.

From the dark, Bat pushes the pawn to A6; then alfonso M.'s pawn takes F3, leaving F2 behind. Bat answers by moving the pawn from C5 to C4, and right after that alfonso M. slides the knight across the board, from E4 to D2.

With dungeon cunning, Bat brings the rook to C8. With a steady hand, Alfonso M. brings the pawn to G4, while bat's pawn advances from C4 to C3.

From B2 to C3, Alfonso M.'s pawn swallows Bat's pawn.

Bat sets the rook on E8, watching every square. A clean strike: Alfonso M.'s pawn topples the pawn on B4.

From the dark, Bat pushes the rook to H8, and right after that alfonso M.'s pawn takes A3, leaving A2 behind. Bat answers by moving the king from E6 to F7; then alfonso M. slides the knight across the board, from D2 to E4.

With dungeon cunning, Bat brings the rook to C8. With a steady hand, Alfonso M. brings the king to D3, and bat's rook advances from C8 to F8.

By taking the pawn on D6, Alfonso M. drives Bat into check.

Bat advances to D6 and claims our knight.

Without hurry or fear, Alfonso M. places the bishop on H4. From the dark, Bat pushes the rook to H8; then alfonso M.'s pawn takes G5, leaving G4 behind.

Bat answers by moving the king from F7 to G6, and right after that alfonso M. slides the pawn across the board, from F3 to F4. With dungeon cunning, Bat brings the knight to F7.

With a steady hand, Alfonso M. brings the king to E4, while bat's rook advances from H8 to F8. Alfonso M. gives check with the pawn on F5.

Bat sets the king on H7, watching every square; then without hurry or fear, Alfonso M. places the pawn on C4. From the dark, Bat pushes the rook to C8, and right after that alfonso M.'s pawn takes C5, leaving C4 behind.

Bat answers by moving the knight from F7 to D8. A clean strike: Alfonso M.'s king topples the pawn on E5.

Check from Bat: the knight plants itself on F7.

With a steady hand, Alfonso M. brings the king to F4, and bat's rook advances from C8 to C6. Alfonso M. advances the pawn from E3 to E4, while bat sets the rook on C8, watching every square.

Without hurry or fear, Alfonso M. places the pawn on E5. From the dark, Bat pushes the rook to C6; then alfonso M.'s pawn takes E6, leaving E5 behind.

Bat answers by moving the knight from F7 to H8, and right after that alfonso M. slides the king across the board, from F4 to E5. With dungeon cunning, Bat brings the rook to C8.

With a steady hand, Alfonso M. brings the king to D6. Check from Bat: the knight plants itself on F7.

From E6 to F7, Alfonso M.'s pawn swallows Bat's knight.

Bat gives check with the rook on D8.

Without hurry or fear, Alfonso M. places the king on E6. From the dark, Bat pushes the rook to D3. Promotion: on F8, Alfonso M. turns a pawn into a queen.

Check from Bat: the rook plants itself on E3.

Alfonso M. slides the king across the board, from E6 to F6, while with dungeon cunning, Bat brings the rook to E8. Alfonso M. delivers the final mate from G7.