Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on E4 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to D5.

With a steady hand, our hero brings the pawn to C3, while rat's pawn advances from E7 to E5. our hero advances the pawn from C3 to C4, and rat sets the king on F8, watching every square.

A clean strike: our hero's pawn topples the pawn on D5.

From the dark, Rat pushes the pawn to C4. From D5 to C6, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to F8.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's king advances from F8 to E7. our hero advances the pawn from C4 to C5, while rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to G5; then our hero's pawn takes E4, leaving E3 behind.

Rat answers by moving the king from G5 to G4. From F3, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the pawn to F4.

Rat advances to F4 and claims our pawn.

our hero gives check with the pawn on G3.

Rat moves the king from F4 to E4 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to E3, and right after that our hero's king takes F1, leaving E1 behind.

Rat answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to H4, and rat's king advances from E3 to F4. A clean strike: our hero's pawn topples the pawn on G5.

Rat advances to G5 and claims our pawn.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to F4; then our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from F4 to F5, and right after that our hero slides the pawn across the board, from G5 to G6. Rat moves the king from F5 to G6 and topples our hero's pawn.

With a steady hand, our hero brings the king to E3, while rat's king advances from G6 to F6. From E3 to E4, our hero's king swallows Rat's pawn.

Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F6, and right after that our hero's king takes C4, leaving D5 behind.

Rat answers by moving the king from F6 to E6; then our hero slides the king across the board, from C4 to B5. With dungeon cunning, Rat brings the king to D5.

From B5 to A5, our hero's king swallows Rat's pawn.

Rat's king advances from D5 to E6. our hero advances the king from A5 to A6, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to F6.

A clean strike: our hero's king topples the pawn on C7.

Rat answers by moving the king from F6 to G5, and right after that our hero slides the king across the board, from C7 to B7. With dungeon cunning, Rat brings the king to F4.

With a steady hand, our hero brings the pawn to C7, while rat's king advances from F4 to E4. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on D3, watching every square. our hero gives check with the queen on D8.

From the dark, Rat pushes the king to E4, and right after that our hero's queen takes D6, leaving D8 behind. Rat answers by moving the king from E4 to F3; then our hero slides the queen across the board, from D6 to H2.

With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the pawn to C6, and rat's king advances from E3 to F3.

our hero advances the pawn from C6 to C7, while rat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to G2.

From the dark, Rat pushes the king to H4. Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from H4 to H5. From H2, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to G3.

Rat's king advances from G5 to H5. our hero gives check with the queen on H3.

Rat sets the king on G6, watching every square. From G3, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to F5.

Rat answers by moving the king from F7 to E7; then our hero slides the queen across the board, from G3 to D3. With dungeon cunning, Rat brings the king to E8.

From E5, our hero's queen forces Rat to defend.

Rat's king advances from E8 to F8. our hero advances the pawn from A4 to A5, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F8; then our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from F8 to G8. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on F5.

Rat's king advances from F7 to E7. From E4, our hero's queen forces Rat to defend.

Rat sets the king on D6, watching every square; then without hurry or fear, our hero places the queen on A4.

Draw. The dungeon keeps the names of our hero and Rat.