Battle chronicle
In the depths of Sewers, Benjamín A. faces Alpha Bat.
Benjamín A. answers with fury: the king leaps from G6 to H7 and captures the enemy rook.
Neither Benjamín A. nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, Benjamín A. places the king on F2. From the dark, Alpha Bat pushes the rook to H7; then benjamín A.'s king takes G1, leaving F2 behind.
Alpha Bat answers by moving the rook from H7 to H8, and right after that benjamín A. slides the king across the board, from G1 to H2. With dungeon cunning, Alpha Bat brings the king to E7.
With a steady hand, Benjamín A. brings the king to H1, while alpha Bat's king advances from E7 to F7. Benjamín A. advances the king from H1 to H2, and alpha Bat sets the rook on H7, watching every square.
Without hurry or fear, Benjamín A. places the king on G1. From the dark, Alpha Bat pushes the bishop to E6, and right after that benjamín A.'s king takes H2, leaving G1 behind.
Alpha Bat answers by moving the bishop from E6 to D5. A clean strike: Benjamín A.'s king topples the pawn on H3.
With dungeon cunning, Alpha Bat brings the king to E6. With a steady hand, Benjamín A. brings the king to G4, and alpha Bat's bishop advances from D5 to A8.
A clean strike: Benjamín A.'s king topples the pawn on F4.
Alpha Bat sets the king on D5, watching every square, and right after that without hurry or fear, Benjamín A. places the king on F5. From the dark, Alpha Bat pushes the bishop to B7; then benjamín A.'s king takes G6, leaving F5 behind.
Alpha Bat answers by moving the king from D5 to C4. From G6 to H7, Benjamín A.'s king swallows Alpha Bat's rook.
With dungeon cunning, Alpha Bat brings the king to D5. With a steady hand, Benjamín A. brings the king to G7, while alpha Bat's king advances from D5 to C4.
Benjamín A. advances the king from G7 to F6, and alpha Bat sets the bishop on C6, watching every square. Without hurry or fear, Benjamín A. places the king on E7.
From the dark, Alpha Bat pushes the king to B3. From E7 to D6, Benjamín A.'s king swallows Alpha Bat's pawn.
Alpha Bat answers by moving the king from B3 to C2; then benjamín A. slides the king across the board, from D6 to C7. With dungeon cunning, Alpha Bat brings the king to C1.
With a steady hand, Benjamín A. brings the king to B6, and alpha Bat's king advances from C1 to B1. Benjamín A. advances the king from B6 to C7, while alpha Bat sets the pawn on H3, watching every square.
Without hurry or fear, Benjamín A. places the king on D6. From the dark, Alpha Bat pushes the king to C1; then benjamín A.'s king takes E5, leaving D6 behind.
Alpha Bat answers by moving the bishop from C6 to A4. From E5 to D4, Benjamín A.'s king swallows Alpha Bat's pawn.
Alpha Bat moves the king from C1 to D2 and topples Benjamín A.'s pawn.
A clean strike: Benjamín A.'s king topples the pawn on E4.
Alpha Bat's king advances from D2 to E1. From E4 to D3, Benjamín A.'s king swallows Alpha Bat's pawn.
Alpha Bat sets the pawn on D6, watching every square; then without hurry or fear, Benjamín A. places the king on E3. From the dark, Alpha Bat pushes the bishop to E8, and right after that benjamín A.'s king takes F3, leaving E3 behind.
Check from Alpha Bat: the bishop plants itself on C6.
Benjamín A. slides the king across the board, from F3 to G3, while with dungeon cunning, Alpha Bat brings the king to F1. From G3 to H3, Benjamín A.'s king swallows Alpha Bat's pawn.
Alpha Bat's bishop advances from C6 to E8. Benjamín A. advances the king from H3 to G4, while alpha Bat sets the king on F2, watching every square.
Without hurry or fear, Benjamín A. places the king on F5. From the dark, Alpha Bat pushes the bishop to C6; then benjamín A.'s king takes E6, leaving F5 behind.
Alpha Bat answers by moving the bishop from C6 to A4. From E6 to D6, Benjamín A.'s king swallows Alpha Bat's pawn.
The duel ends in a draw: Benjamín A. and Alpha Bat withdraw.