Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the queen leaps from H8 to H1 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero advances the pawn from F2 to F3; then bat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Bat pushes the pawn to A5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Bat answers by moving the rook from H6 to H3, while our hero slides the king across the board, from E1 to F2. Bat gives check with the rook on H2.
With a steady hand, our hero brings the king to E3; then bat's king advances from E8 to D8. our hero advances the king from E3 to E4, and right after that bat sets the rook on H8, watching every square.
Without hurry or fear, our hero places the king on F5. Bat gives check with the rook on F8.
our hero's king takes E6, leaving F5 behind. Bat's knight reaches C5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E6 to D6.
Check from Bat: the rook plants itself on F6.
our hero claims the enemy pawn by landing on E5.
Bat's rook advances from F6 to F8. our hero advances the pawn from E2 to E4.
Bat's rook reaches E8 and threatens our hero's king.
Without hurry or fear, our hero places the king on D4. After toppling the pawn on E4, Bat threatens our hero's king.
our hero's king takes C3, leaving D4 behind. Bat answers by moving the rook from E4 to D4, while our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Bat brings the pawn to A3. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
A cruel blow: Bat's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Bat sets the knight on E6, watching every square, and without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the king to E7.
our hero claims the enemy knight by landing on E6.
Bat answers by moving the rook from D4 to D1, and our hero slides the king across the board, from B3 to A4. With dungeon cunning, Bat brings the king to F6.
With a steady hand, our hero brings the king to B5. Bat's king falls on E6 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from B5 to B6.
Bat sets the rook on C1, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Bat pushes the rook to B1, and our hero's pawn takes C5, leaving C4 behind. Bat answers by moving the king from E6 to D5, while our hero slides the pawn across the board, from C5 to C6.
Bat's king falls on C6 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to C3; then bat's rook advances from B1 to H1. our hero advances the king from A5 to B4.
Bat's rook reaches B1 and threatens our hero's king.
Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the rook to H1, while our hero's king takes D4, leaving C4 behind.
Bat answers by moving the king from C6 to D6, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Bat brings the rook to C1.
With a steady hand, our hero brings the king to D3, and right after that bat's rook advances from C1 to G1. our hero advances the king from D3 to C3.
Bat gives check with the rook on C1.
Without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the rook to D1. our hero gives check with the pawn on C5.
Bat answers by moving the king from D6 to C7, while our hero slides the king across the board, from B4 to B5. With dungeon cunning, Bat brings the king to C8.
With a steady hand, our hero brings the pawn to C6. Bat's rook reaches B1 and threatens our hero's king.
our hero advances the king from B5 to C5, and right after that bat sets the rook on H1, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Bat pushes the king to D8. Check: our hero tightens the net by bringing the pawn to C7.
Bat answers by moving the king from D8 to E7. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Bat brings the king to F6. From F8, our hero's queen forces Bat to defend.
Bat's king advances from F6 to G6. Check: our hero tightens the net by bringing the queen to G8.
Bat sets the king on H6, watching every square. our hero gives check with the queen on H8.
From the dark, Bat pushes the king to G6. our hero captures the enemy rook: the queen leaps from H8 to H1.
Bat answers by moving the king from G6 to F6, while our hero slides the king across the board, from B6 to C6. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the king to C7; then bat's king advances from E7 to E6. our hero advances the king from C7 to C6, and right after that bat sets the king on E5, watching every square.
Check: our hero tightens the net by bringing the queen to E1.
From the dark, Bat pushes the king to D4, while our hero's king takes D6, leaving C6 behind. Bat answers by moving the king from D4 to D3, and our hero slides the queen across the board, from E1 to E8.
With dungeon cunning, Bat brings the king to D2. With a steady hand, our hero brings the king to D5, and right after that bat's king advances from D2 to C2.
our hero advances the king from D5 to C4; then bat sets the king on D2, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Bat pushes the king to C2, and our hero's king takes C4, leaving D4 behind. Bat answers by moving the king from C2 to D1, while our hero slides the king across the board, from C4 to D3.
With dungeon cunning, Bat brings the king to C1. From C8, our hero's queen forces Bat to defend.
Bat's king advances from C1 to B2. our hero advances the queen from C8 to A6, and right after that bat sets the king on B3, watching every square.
our hero gives check with the queen on C4.
From the dark, Bat pushes the king to A3. From A6, our hero's queen forces Bat to defend.
Bat answers by moving the king from A3 to B4. Check: our hero tightens the net by bringing the queen to C4.
With dungeon cunning, Bat brings the king to A5. With a steady hand, our hero brings the king to D4, and right after that bat's king advances from A5 to B6.
our hero advances the king from D4 to D5; then bat sets the king on A5, watching every square. Without hurry or fear, our hero places the queen on C1.
From the dark, Bat pushes the king to A6, and our hero's king takes C6, leaving D5 behind. Bat answers by moving the king from A6 to A7, while our hero slides the king across the board, from C6 to B5.
With dungeon cunning, Bat brings the king to A8. With a steady hand, our hero brings the king to C6; then bat's king advances from A8 to B8.
our hero gives check with the queen on B1.
Bat sets the king on A7, watching every square. Mate. our hero's queen on B7 leaves Bat with no escape.