Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on F4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from E7 to E6. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the knight to B8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's king advances from E8 to D7. our hero advances the pawn from C2 to C3, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to C8. our hero claims the enemy pawn by landing on C4.
Rat answers by moving the king from C8 to D8, and our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to E3, and right after that rat's knight advances from B8 to D7. our hero advances the king from F1 to E2; then rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to F8, and our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the king from D8 to E8. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to F3; then rat's knight advances from F8 to G6.
our hero advances the king from F3 to E4, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the king to F7, while our hero's king takes E4, leaving F5 behind. Rat answers by moving the knight from G6 to F8.
our hero captures the enemy pawn: the king leaps from E4 to E5.
With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the king to F5, and right after that rat's knight advances from E6 to F4.
our hero captures the enemy knight: the pawn leaps from E3 to F4.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to G7, and our hero's king takes D7, leaving E6 behind.
Rat answers by moving the king from G7 to H7. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to G6. our hero captures the enemy pawn: the king leaps from C7 to C6.
Rat's king advances from G6 to H7. our hero advances the king from C6 to D6, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F7, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from F7 to F8, and our hero slides the king across the board, from D6 to D7. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from G7 to F8. our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to G6.
Check: our hero tightens the net by bringing the queen to F5.
Rat answers by moving the king from G6 to G7. our hero gives check with the queen on F6.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to F7.
Draw. The dungeon keeps the names of our hero and Rat.