Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's knight lands on C5 and defeats Rat's pawn!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to D5, while our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from E8 to D7, and our hero slides the bishop across the board, from C1 to E3.

With dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on C5.

Rat's pawn advances from G6 to G5. our hero advances the knight from G1 to F3; then rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the pawn to G4, and our hero's knight takes D4, leaving F3 behind.

Rat answers by moving the king from D8 to D7, while our hero slides the rook across the board, from B1 to B4. In that instant, Backstab: one of Rat's pieces vanishes without a trace.

With dungeon cunning, Rat brings the pawn to E5; then with a steady hand, our hero brings the knight to F5. Rat's pawn advances from D5 to D4, and right after that our hero advances the knight from F5 to G3.

Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the knight on E4, while from the dark, Rat pushes the king to E8.

our hero's bishop takes D6, leaving C5 behind, and rat answers by moving the king from E8 to D7. our hero captures the enemy pawn: the bishop leaps from D6 to E5.

With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Rat's king advances from D7 to C8. our hero captures the enemy pawn: the rook leaps from B4 to D4.

Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the rook to D8.

From the dark, Rat pushes the king to B7. our hero's bishop takes H4, leaving G3 behind, while rat answers by moving the king from B7 to A7.

our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C5; then with a steady hand, our hero brings the pawn to G5.

Rat's king advances from A7 to B6, and right after that our hero advances the pawn from G5 to G6. Rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on G7, while from the dark, Rat pushes the king to B5. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from B5 to A6; then our hero slides the queen across the board, from G8 to H8. With dungeon cunning, Rat brings the pawn to C4.

our hero claims the enemy pawn by landing on C4.

Rat's pawn advances from C7 to C5. our hero captures the pawn on C5 and leaves Rat in check.

Rat sets the king on A7, watching every square. Without hurry or fear, our hero places the bishop on G3, and from the dark, Rat pushes the king to B6.

our hero's queen takes D4, leaving H8 behind, while rat answers by moving the king from B6 to A7. our hero slides the bishop across the board, from G3 to D6.

With dungeon cunning, Rat brings the king to B6; then with a steady hand, our hero brings the queen to G7. Rat's king advances from B6 to C6, and right after that our hero advances the bishop from D6 to F8.

Rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the queen to F6.

From the dark, Rat pushes the king to A7. our hero's queen takes E5, leaving F6 behind, and rat answers by moving the king from A7 to B6.

our hero slides the queen across the board, from E5 to F4. With dungeon cunning, Rat brings the king to A5, and right after that with a steady hand, our hero brings the pawn to A4.

Rat's king advances from A5 to B6; then our hero advances the queen from F4 to E5. Rat sets the king on A5, watching every square.

Without hurry or fear, our hero places the pawn on H3, and from the dark, Rat pushes the king to B4. our hero's queen takes D4, leaving E5 behind, while rat answers by moving the king from B4 to A5.

our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to B6; then with a steady hand, our hero brings the queen to E5.

Rat's king advances from B6 to C6. Check: our hero tightens the net by bringing the queen to D5.

Rat sets the king on C7, watching every square. And it is checkmate: our hero ends the game on D6.