Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival queen on C1.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero advances the pawn from A2 to A3, and right after that bat sets the king on D7, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to H6.
From the dark, Bat pushes the pawn to E3. our hero claims the enemy pawn by landing on E3.
Bat answers by moving the pawn from B6 to B5, and our hero slides the pawn across the board, from G2 to G4. A cruel blow: Bat's rook captures our hero's pawn on G4.
With a steady hand, our hero brings the rook to B1, and right after that bat's king advances from D7 to C7. our hero captures the enemy pawn: the rook leaps from B1 to B5.
Bat's rook reaches G1 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the king to C6, and our hero's rook takes A5, leaving B5 behind.
Bat answers by moving the pawn from B7 to B6, while our hero slides the rook across the board, from A5 to A4. With dungeon cunning, Bat brings the king to B7.
With a steady hand, our hero brings the pawn to E4. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's pawn advances from B6 to B5, and right after that our hero advances the rook from A4 to A5. Bat sets the knight on C7, watching every square.
our hero captures the pawn on B5 and leaves Bat in check.
A cruel blow: Bat's knight captures our hero's rook on B5.
our hero's bishop takes F8, leaving H6 behind, and bat answers by moving the king from B7 to C8. our hero captures the enemy pawn: the bishop leaps from F8 to D6.
With dungeon cunning, Bat brings the pawn to C4, and right after that with a steady hand, our hero brings the bishop to H2. Bat's rook advances from G1 to E1.
our hero captures the enemy rook: the king leaps from D2 to E1.
Bat sets the knight on D6, watching every square. our hero claims the enemy knight by landing on D6.
From the dark, Bat pushes the pawn to C3. our hero's bishop takes F4, leaving D6 behind, while bat answers by moving the pawn from C3 to C2.
our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Bat brings the king to D7; then with a steady hand, our hero brings the pawn to A4.
Bat's king advances from D7 to C8, and right after that our hero advances the pawn from A4 to A5. On C1, Bat promotes and gains a reinforcing queen.
our hero captures the enemy queen: the bishop leaps from F4 to C1.
From the dark, Bat pushes the king to B8. our hero's pawn takes E6, leaving E5 behind, and bat answers by moving the king from B8 to C8.
our hero slides the bishop across the board, from C1 to G5. With dungeon cunning, Bat brings the king to B7, and right after that with a steady hand, our hero brings the pawn to E7.
Bat's king advances from B7 to A7. our hero's pawn crowns on E8 and becomes a queen.
Bat sets the king on A6, watching every square. Without hurry or fear, our hero places the queen on E5, and from the dark, Bat pushes the king to A7.
our hero gives check with the bishop on E3.
Bat answers by moving the king from A7 to A8, and right after that our hero slides the pawn across the board, from A5 to A6.
Neither our hero nor Bat claims victory. A draw on the board.