Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
From the dark, Slug pushes the pawn to G3. our hero claims the enemy pawn by landing on B3.
Slug answers by moving the knight from F6 to D5. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the knight to H3, and right after that slug's knight advances from D5 to F4.
our hero captures the enemy knight: the knight leaps from H3 to F4.
Slug sets the king on E7, watching every square. From D5, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to F7. our hero captures the enemy pawn: the knight leaps from D5 to B6.
Slug answers by moving the king from F7 to E6, while our hero slides the pawn across the board, from D2 to D3. Slug's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to D3.
Slug's pawn advances from F6 to F5. our hero advances the bishop from C1 to F4, and right after that slug sets the pawn on C4, watching every square.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
From the dark, Slug pushes the king to F7. our hero claims the enemy pawn by landing on B5.
Slug answers by moving the king from F7 to G8. our hero captures the enemy pawn: the bishop leaps from F4 to D6.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to C4, and right after that slug's king advances from F7 to G8.
our hero advances the pawn from C4 to C5; then slug sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Slug pushes the king to F7, and our hero's pawn takes C7, leaving C6 behind. Slug answers by moving the king from F7 to E6, while our hero slides the bishop across the board, from D6 to A3.
With dungeon cunning, Slug brings the pawn to F4. our hero captures the enemy pawn: the pawn leaps from G3 to F4.
Slug's king advances from E6 to F7. our hero's pawn crowns on C8 and becomes a queen.
Slug sets the king on G6, watching every square, and without hurry or fear, our hero places the knight on A8. From the dark, Slug pushes the king to H5, while our hero's pawn takes B6, leaving B5 behind.
Slug answers by moving the king from H5 to H6, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to G7.
our hero's pawn crowns on B8 and becomes a queen.
Slug's king advances from G7 to G6. our hero advances the queen from C8 to H8; then slug sets the king on F7, watching every square.
our hero gives check with the queen on C7.
From the dark, Slug pushes the king to E6, and our hero's pawn takes H3, leaving H2 behind. Slug answers by moving the king from E6 to F5, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the pawn to H4; then slug's king advances from G6 to F5.
our hero advances the pawn from H4 to H5, and right after that slug sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Slug pushes the king to F5. our hero gives check with the pawn on G4.
Slug answers by moving the king from F5 to F6, and our hero slides the pawn across the board, from H5 to H6.
Draw. The dungeon keeps the names of our hero and Slug.