Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from H7 to H6 and topples our hero's bishop!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the rook to B1, and right after that rat's king advances from F8 to G7.
our hero advances the pawn from D2 to D4; then rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the rook on B7.
our hero activates Backstab and silently removes a threat from Rat.
From the dark, Rat pushes the king to F8. our hero's rook takes A7, leaving B7 behind, while rat answers by moving the king from F8 to G8.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the king to F8; then with a steady hand, our hero brings the rook to A6. Rat's pawn advances from E7 to E6.
our hero claims the enemy pawn by landing on C6.
Rat sets the king on G8, watching every square. our hero captures the enemy pawn: the rook leaps from C6 to E6.
From the dark, Rat pushes the king to F8. our hero claims the enemy pawn by landing on G6.
Rat answers by moving the king from F8 to F7; then our hero slides the rook across the board, from G6 to G5. With dungeon cunning, Rat brings the king to F6.
our hero claims the enemy pawn by landing on D5.
Rat's king advances from F6 to G7; then our hero advances the bishop from C1 to G5. Rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the knight on F3, and from the dark, Rat pushes the king to G7. our hero's knight takes E5, leaving F3 behind, while rat answers by moving the king from G7 to G8.
our hero slides the bishop across the board, from G5 to H6. With dungeon cunning, Rat brings the king to H7; then with a steady hand, our hero brings the rook to D8.
A cruel blow: Rat's king captures our hero's bishop on H6.
our hero gives check with the rook on H8.
Rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on E4, while from the dark, Rat pushes the king to F4.
Check: our hero tightens the net by bringing the knight to D3.
Rat answers by moving the king from F4 to G5. our hero gives check with the pawn on F4.
With dungeon cunning, Rat brings the king to G4, and right after that with a steady hand, our hero brings the pawn to D5.
The duel ends in a draw: our hero and Rat withdraw.