Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug's knight advances from F6 to H7. our hero advances the pawn from F2 to F3, and right after that slug sets the king on E7, watching every square.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

From the dark, Slug pushes the king to F6. our hero claims the enemy pawn by landing on B3.

Slug answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

With dungeon cunning, Slug brings the king to G6. our hero claims the enemy pawn by landing on C5.

Slug's knight advances from H7 to F6. our hero captures the enemy pawn: the bishop leaps from C5 to B6.

Slug sets the knight on D7, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the knight to B6.

our hero captures the enemy knight: the bishop leaps from E3 to B6.

Slug answers by moving the king from G6 to H7, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to G8.

our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug's king advances from G8 to H7. our hero advances the bishop from B6 to D4, and right after that slug sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to H7, while our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the pawn from F7 to F5. our hero's pawn crowns on B8 and becomes a queen.

A cruel blow: Slug's pawn captures our hero's pawn on G4.

From B7, our hero's queen forces Slug to defend.

Slug's king advances from H7 to G6. our hero advances the pawn from H2 to H3; then slug sets the king on H6, watching every square.

our hero claims the enemy pawn by landing on G4.

From the dark, Slug pushes the king to G6, and our hero's bishop takes E3, leaving D4 behind. Slug answers by moving the king from G6 to F6.

Check: our hero tightens the net by bringing the pawn to G5.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to G6; then slug's pawn advances from D6 to D5.

our hero captures the pawn on D5 and leaves Slug in check.

Slug sets the king on F6, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to G6.

our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from G6 to F6. Mate. our hero's bishop on G5 leaves Slug with no escape.