Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's pawn lands on E3 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy knight by landing on E3.

Spider sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the knight to D6, while our hero's knight takes E2, leaving G1 behind.

Spider answers by moving the pawn from C3 to C2, and our hero slides the knight across the board, from E2 to C3. With dungeon cunning, Spider brings the king to E8.

our hero claims the enemy pawn by landing on A4.

Spider's pawn advances from E7 to E6. our hero advances the knight from A4 to C5; then spider sets the knight on F7, watching every square.

our hero claims the enemy pawn by landing on E6.

From the dark, Spider pushes the knight to D6, and our hero's knight takes C5, leaving E6 behind. Spider answers by moving the king from E8 to E7.

our hero claims the enemy pawn by landing on A6.

With dungeon cunning, Spider brings the pawn to F5. With a steady hand, our hero brings the knight to B4; then spider's king advances from E7 to F8.

our hero claims the enemy pawn by landing on C2.

Spider sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on D4. From the dark, Spider pushes the pawn to F4.

our hero claims the enemy pawn by landing on E5.

Spider answers by moving the king from E8 to F7. our hero captures the enemy knight: the pawn leaps from E5 to D6.

With dungeon cunning, Spider brings the king to F6. our hero claims the enemy pawn by landing on F4.

Spider's king advances from F6 to F7. our hero advances the knight from C2 to D4; then spider sets the king on G7, watching every square.

Without hurry or fear, our hero places the knight on C6. From the dark, Spider pushes the king to F8, and our hero's pawn takes D7, leaving D6 behind.

Spider answers by moving the king from F8 to G8. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the pawn to F5; then spider's king advances from H7 to G7.

our hero advances the pawn from H4 to H5, and right after that spider sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on F6.

Draw. The dungeon keeps the names of our hero and Spider.