Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's bishop lands on A3 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3, and right after that bat's rook advances from A4 to A6. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Bat sets the knight on C3, watching every square. our hero claims the enemy knight by landing on C3.
From the dark, Bat pushes the rook to A3. our hero captures the enemy rook: the bishop leaps from C1 to A3.
Bat answers by moving the king from E8 to F8, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the knight to H4; then bat's king advances from F8 to E8. our hero advances the knight from H4 to G6, and right after that bat sets the pawn on B4, watching every square.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
From the dark, Bat pushes the king to D8. our hero claims the enemy pawn by landing on C5.
Bat answers by moving the king from D8 to D7. our hero captures the enemy pawn: the pawn leaps from C5 to D6.
With dungeon cunning, Bat brings the king to E8. our hero claims the enemy pawn by landing on E5.
Bat's pawn advances from B7 to B6. our hero advances the knight from E5 to C6; then bat sets the king on F8, watching every square.
Check: our hero tightens the net by bringing the pawn to D7.
From the dark, Bat pushes the king to G7. our hero's pawn crowns on D8 and becomes a queen.
Bat answers by moving the king from G7 to H7. From E7, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to G6. Check: our hero tightens the net by bringing the knight to E5.
Bat's king advances from G6 to H5. And it is checkmate: our hero ends the game on G4.