Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

our hero answers with fury: the pawn leaps from C4 to D5 and captures the enemy rook.

In the end, our hero delivers checkmate and Skeleton flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

From the dark, Skeleton pushes the knight to D5. our hero claims the enemy pawn by landing on A4.

Skeleton answers by moving the bishop from C7 to G3. our hero captures the enemy bishop: the pawn leaps from H2 to G3.

With dungeon cunning, Skeleton brings the king to D8. From H8, our hero's rook forces Skeleton to defend.

Skeleton's king advances from D8 to D7. our hero captures the enemy pawn: the rook leaps from A4 to A5.

From the shadows, Backstab. Skeleton loses a piece to our hero's blade.

Skeleton sets the knight on C3, watching every square. our hero captures the knight on C3 and leaves Skeleton in check.

From the dark, Skeleton pushes the rook to D6. our hero's bishop takes D2, leaving C1 behind, while skeleton answers by moving the rook from D6 to D5.

Check: our hero tightens the net by bringing the rook to A7.

With dungeon cunning, Skeleton brings the king to E6; then with a steady hand, our hero brings the pawn to C4. Skeleton's pawn advances from F6 to F5.

our hero captures the rook on D5 and leaves Skeleton in check.

Skeleton's pawn falls on D5 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the rook to A6.

From the dark, Skeleton pushes the king to F7. our hero's rook takes A5, leaving A6 behind, and skeleton answers by moving the rook from G6 to G4.

our hero captures the enemy pawn: the rook leaps from A5 to C5.

A cruel blow: Skeleton's rook captures our hero's pawn on G3.

our hero claims the enemy rook by landing on G3.

Skeleton's king advances from F7 to E6. our hero captures the enemy pawn: the bishop leaps from D2 to B4.

Skeleton sets the pawn on G6, watching every square. our hero captures the pawn on D5 and leaves Skeleton in check.

From the dark, Skeleton pushes the king to E7. Check: our hero tightens the net by bringing the queen to E5.

Skeleton answers by moving the king from E7 to F7. And it is checkmate: our hero ends the game on C7.