Battle chronicle

The duel begins: Benjamín A. against Yeti on floor 71.

With an adventurer's precision, Benjamín A. takes the rival rook on D6.

Draw. The dungeon keeps the names of Benjamín A. and Yeti.

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The battle, move by move

Benjamín A. slides the king across the board, from E1 to E2; then with dungeon cunning, Yeti brings the pawn to C4. Benjamín A. claims the enemy bishop by landing on E3.

Yeti's pawn advances from C4 to C3. Benjamín A. advances the king from E3 to D3; then yeti sets the pawn on B2, watching every square.

Without hurry or fear, Benjamín A. places the king on C2. In that instant, Backstab: one of Yeti's pieces vanishes without a trace.

On B1, Yeti promotes and gains a reinforcing knight.

Benjamín A. captures the enemy knight: the king leaps from C2 to B1.

Yeti answers by moving the rook from F7 to F6, and right after that benjamín A. slides the king across the board, from B1 to A2. With dungeon cunning, Yeti brings the rook to H6; then with a steady hand, Benjamín A. brings the king to A3.

Yeti's pawn advances from B7 to B5. Benjamín A. captures the pawn on B5 and leaves Yeti in check.

Yeti's pawn falls on B5 and tears the bishop from Benjamín A.

Without hurry or fear, Benjamín A. places the pawn on G4. Yeti's pawn reaches B4 and threatens Benjamín A.'s king.

Benjamín A. claims the enemy pawn by landing on A4.

In that instant, Backstab: one of Yeti's pieces vanishes without a trace.

Yeti answers by moving the rook from C7 to F7. Benjamín A. captures the enemy pawn: the king leaps from A4 to A5.

With dungeon cunning, Yeti brings the rook to H3. With a steady hand, Benjamín A. brings the king to B5; then yeti's rook advances from F7 to D7.

Benjamín A. advances the king from B5 to C6. Yeti sets the rook on D8, watching every square, and without hurry or fear, Benjamín A. places the king on C5.

From the dark, Yeti pushes the rook to A3, while benjamín A.'s pawn takes G5, leaving G4 behind. Yeti answers by moving the rook from A3 to A1.

Benjamín A. slides the pawn across the board, from G5 to G6; then with dungeon cunning, Yeti brings the rook to D6. Benjamín A. captures the enemy rook: the king leaps from C5 to D6.

Yeti's knight advances from G7 to H5. Benjamín A. claims the enemy pawn by landing on E6.

Yeti sets the rook on G1, watching every square, while without hurry or fear, Benjamín A. places the king on F5. Check from Yeti: the rook plants itself on G5.

Benjamín A. claims the enemy rook by landing on G5.

Yeti answers by moving the knight from H5 to G3. Benjamín A. slides the pawn across the board, from G6 to G7, and right after that with dungeon cunning, Yeti brings the king to F7.

With a steady hand, Benjamín A. brings the king to H6; then yeti's king advances from F7 to G8. Benjamín A. advances the king from H6 to G6.

Yeti sets the knight on H1, watching every square, and without hurry or fear, Benjamín A. places the king on F6. From the dark, Yeti pushes the knight to F2, while benjamín A.'s king takes G6, leaving F6 behind.

Yeti answers by moving the knight from F2 to D1. Benjamín A. slides the king across the board, from G6 to F6; then with dungeon cunning, Yeti brings the king to H7.

With a steady hand, Benjamín A. brings the king to F7, and right after that yeti's king advances from H7 to H6. Benjamín A.'s pawn crowns on G8 and becomes a queen.

Benjamín A. wraps a piece in Stealth; Yeti passes through the square without seeing it.

Yeti sets the king on H5, watching every square.

Neither Benjamín A. nor Yeti claims victory. A draw on the board.