Battle chronicle
The duel begins: our hero against Bat on floor 4.
Bat moves its pawn from A6 to B5 and topples our hero's queen!
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero captures the enemy rook: the bishop leaps from C1 to H6.
Bat's pawn advances from D5 to D4. our hero advances the pawn from G2 to G4, and right after that bat sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Bat pushes the king to E7, while our hero's pawn takes G6, leaving G5 behind.
Bat answers by moving the king from E7 to E6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Bat brings the king to F7.
With a steady hand, our hero brings the knight to H3, and right after that bat's knight advances from B7 to D6. From G5, our hero's knight forces Bat to defend.
Bat sets the king on G8, watching every square, while without hurry or fear, our hero places the knight on E6. From the dark, Bat pushes the pawn to A3, and our hero's pawn takes F4, leaving F2 behind.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Bat brings the knight to F5; then with a steady hand, our hero brings the pawn to E4. Bat's knight advances from F5 to E3.
our hero claims the enemy pawn by landing on D4.
Bat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E6. A cruel blow: Bat's pawn captures our hero's pawn on E4.
our hero's pawn takes E7, leaving E6 behind, and bat answers by moving the pawn from B6 to B5. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Bat brings the knight to F5. our hero claims the enemy pawn by landing on E4.
Bat's king advances from H7 to G8. our hero captures the enemy knight: the queen leaps from E4 to F5.
Bat sets the pawn on A6, watching every square. our hero claims the enemy pawn by landing on B5.
Bat's pawn falls on B5 and tears the queen from our hero.
our hero captures the enemy pawn: the knight leaps from D4 to B5.
Bat answers by moving the king from G8 to F7. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Bat brings the pawn to C3; then with a steady hand, our hero brings the knight to C4. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's king advances from F7 to E8, and our hero advances the pawn from A2 to A4. Bat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on A5.
From the dark, Bat pushes the king to G8, and our hero's pawn takes A6, leaving A5 behind. Bat answers by moving the king from G8 to H7.
our hero slides the pawn across the board, from A6 to A7, and right after that with dungeon cunning, Bat brings the king to G6. our hero's pawn crowns on A8 and becomes a queen.
Bat's king falls on H6 and tears the bishop from our hero.
our hero's pawn crowns on G8 and becomes a queen.
Bat sets the king on H5, watching every square, and without hurry or fear, our hero places the knight on E3. From the dark, Bat pushes the king to H6, while our hero's pawn takes C4, leaving C2 behind.
Bat answers by moving the king from H6 to H5. our hero slides the pawn across the board, from C4 to C5; then with dungeon cunning, Bat brings the king to H6.
With a steady hand, our hero brings the pawn to C6, and right after that bat's king advances from H6 to H5. our hero advances the pawn from C6 to C7.
Bat sets the king on H6, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Bat pushes the king to H5. From C5, our hero's queen forces Bat to defend.
Bat answers by moving the king from H5 to H4. Check: our hero tightens the net by bringing the queen to A4.
With dungeon cunning, Bat brings the king to H3. our hero gives check with the queen on H8.
Bat's king advances from H3 to G3. From G5, our hero's queen forces Bat to defend.
Bat sets the king on F3, watching every square. Check: our hero tightens the net by bringing the queen to E4.
Bat's king falls on E4 and tears the queen from our hero.
our hero's knight takes C4, leaving E3 behind, and right after that bat answers by moving the king from E4 to F3. Mate. our hero's queen on H1 leaves Bat with no escape.